sdk:scenerydev6
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sdk:scenerydev6 [2020/01/19 03:00] – jf | sdk:scenerydev6 [2022/08/30 13:09] (current) – removed aerofly | ||
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- | =====Adding Animated Traffic to Aerofly FS2===== | ||
- | Have you ever wanted to add animated traffic (or objects) to your scenery project? Well now you can! | ||
- | Introducing the first working tutorial to allow for you to do this yourself. | ||
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- | So let's get started. | ||
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- | ====Prerequisites: | ||
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- | To get started you will need the following applications in order to add animated traffic | ||
- | * FSET (or any applicable program that you can capture a scenery image, center coordinates, | ||
- | * 3DS Max | ||
- | * Aerofly SDK - Content Converter | ||
- | * IPACS plug-in for 3DS Max export | ||
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- | ====Obtaining Reference Image from FSET==== | ||
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- | Let's begin by choosing the location that you wish to have animated traffic at. Open up FSET to locate and obtain your reference image that you will use as your guide in 3DS Max. | ||
- | In this tutorial we will choose ' | ||
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- | * In FSET change the Area Def. Mode to ' | ||
- | * Drag the box over the area that you wish to add your traffic, and start the job. | ||
- | * Once you captured the image and recorded the center coordinates and area distances we have all that we need to begin in 3DS Max. | ||
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- | {{: | ||
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- | * Next, let's prepare your work folders (this will make things more organized when you start your project) | ||
- | * Create a 3DS Max work folder and copy the image that was captured with FSET (note- the only file that you need is the BMP image shown in the below image) | ||
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- | {{: | ||
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- | ====Working in 3DS Max==== | ||
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- | In order to build your airport correctly you will need to set up 3DS Max properly. There are only a couple of items required for this to insure you obtain the best results with your project. | ||
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- | **View** | ||
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- | For best results you should set your viewport to **one screen** with **perspective** and **shaded** selected | ||
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- | {{: | ||
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- | **Resolution** | ||
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- | The resolution is important to the placement of your models and decals. Let's set this setting by clicking on the little ' | ||
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- | {{: | ||
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- | ====Coordinates==== | ||
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- | And the most important setting is to set your coordinate system within 3DS Max to match hat's needed for the conversion into Aerofly. | ||
- | From within ' | ||
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- | {{: | ||
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sdk/scenerydev6.1579399256.txt.gz · Last modified: 2020/01/19 03:00 by jf