Seems easy enough to create, and I'd love to, BUT here is the catch:
- I don't see the ground in the pictures, so length of pillars will probably not be right (also I don't have reference per say (square axis and reference origin), but I think I may be able to cunningly work around that)
- I don't know how accurate the elevation map is, and I assume AC3D or FS2 would use it as a base. Maybe I make every pillar much longer (so they would protrude underground) and we set the whole highway at a single specific elevation. As I'm not familiar with the integration mechanics, I'm not sure what the best process is.
On all other stuff it's all flat on sea level, easy enough.
Heck, if it was easy I would do it myself. All that is important is that it appears to be elevated in places as we fly over the area, mostly on 4 mile approaches to runway 4. Rodeo says he will try to add lights at a later date.