I am converting a lot of static aircraft from AC3D models to FS2 and I have found that any surfaces that are non-textured (like aircraft canopy glass) and that just have a material, look fine in AC3D but have rendering issues in FS2 - they change color all of a sudden depending on the viewing angle (and maybe time of day). The material that I set in the AC3D modeler is set without transparency or shininess and no ambient or specular - but I'm not really sure that FS2 rendering looks at my material anyway (hard to tell).
Any ideas?
THanks
Dave W.