Hi Guys,
I know weather is spoken about a lot on here but I wanted to hear the IPACS teams thoughts on a thick and edge to edge overcast layer of cloud.
I've seen that part of the problem with cloud is the rendering of hundreds or thousands of clouds, which would lead to performance issues, however, a thick continuous cloud layer may work.
I'm not a developer so I could be way off the track here, but my thinking is that let's say the cloud layer is at 10,000 ft - perhaps once you've reached 12,000 ft, the ground layers & textures can stop rendering in such detail and the focus can be on everything above the cloud, avoiding big hits to performance.
Either way, it would be good to hear your thoughts as before a full weather system is implemented, it would be a great addition to have a thick overcast layer and perhaps the option for some rain too.
Thanks