I have some problems with rudder authority when using Saitek Rudder Pedals (+ VR mode with Oculus Rift) in Cessna 172.
If I try a side-slip (e.g. left wing into the wind - yoke left and full right rudder or vice-versa) the plane won't stay straight, but it will still move to the left (or right, depending on the sideslip direction). Same issue exists if I use full right rudder and very little bank to the left. If anything, I would expect it to travel right because full right rudder overpowering a very small bank.
I thought this might have something to do with how far the pedals travel, but then again after some more thought, this shouldn't affect it at all - 100% right rudder is still 100% right rudder, it doesn't matter how far the actual pedals travel, it just means it's harder for more precise rudder movements in case the pedal travel is shorter.
This was all tested in no wind conditions. I know about the left turning tendencies and need to use right rudder to compensate for that and sometimes you might run out of the rudder authority in such situations, but as mentioned above, same issue exists with slip in other direction and even if I use very little ailerons, bank will still "overpower" the opposite rudder.
I haven't tried different planes yet, but I assume the same issue exists.
Is there some kind of system which automatically tries to keep the turn coordinated and moves the rudder? I checked the settings and couldn't find anything.
All of that of course makes any kind of sideslip impossible.
I checked this thread (https://steamcommunity.com/app/434030/discussions/0/305509857564812851/), but I don't think it's related.