Hi,
I'm probably one of the last people to have backed the kickstarter for Pimax 8k headsets. My reluctance was from watching my mate wait and wait for stem hand controllers which we now know that he will never receive. However, Pimax now has over 3 million dollars in backing, so a product will probably eventuate. They have recently promised eye tracking and I was wondering how that will work. Foveated eye tracking and then graded resolution rendering would be a brilliant way to get the full 8K ( or whatever it really is) working on machines without dual 1080's.
How would it possibly work? Would it be in the SDK from Pimax or would IPACS need to produce their own software?
I am really excited about the current state of flight sims and vr and it's only going to get better.
Bill