I created a simple .tsc file for an airport with a corresponding entry for the cultivation file (cultivation is located inside a .toc file which is referenced inside the .tsc file).
The cultivation file has been auto-generated from the OpenStreetMap data using scengen. I tried placing pragma which loads cultivation from .toc file in various location inside the .tsc file, but the cultivation is simply not loaded / displayed in the game. Instead of using auto-generated data, I also tried using a very simple example .toc file with lights placed at the location of the tower and runway threshold, but that didn't work either. In addition to that, I tried another area which is more flat, because this area is hilly and I thought it has something to do with automatic height inference, but it also didn't work.
I believe .tsc file format is correct because if I place cultivation pragma in a different location, .tsc file doesn't load and airport is not visible inside the game.
Any idea what could be going on? I attached a zip file with the corresponding airport directory (there are a bunch of .toc files inside the directory because I tried various options, but none worked). If it makes it easier, I can also gist the corresponding .tsc and .toc files although the auto-generated .toc file is quite large.
Is there a developer console or similar where I could see some debug messages (e.g. which .tsc and .toc files are loaded, etc.) which would make it easier to troubleshoot why the cultivation objects are not displayed?