Dear IPACS team,
Ok, while waiting for a 3DS Max plugin, I reverted to AC3D and tried converting an airport building (the "C" office in my homebase of Yverdon-les-Bains) using the dev release of Model Converter X according to Rodeo's infos.
Extraction with MCX went ok, I followed Rodeo's indications in the texture conversion (rename texture files with _color suffix, resize texture files to a power of 2, burn color into texture, convert texture files to BMP) and saved the building as .AC
I opened the building in AC3D, textures load properly, size is ok. I set faces to single sided surfaces and ensured they're all oriented outwards, the building looks ok under all directions in AC3D.
When I convert it and place it in AFS2, I however systematically have bleed through issues (see attached pictures).
I tried several things, with/without burn color into texture step, setting double-sided faces/smooth/poly, searching for leaking surfaces, optimizing surfaces/objects, nothing changes...
The fact is, the building looks properly in AC3D but not after conversion in AFS2. Do you have an idea what went wrong?
The only step in Rodeo's message I couldn't figure out is "cut the whole sketchup project into separate buildings", but my project is only 1 building...
[Blocked Image: https://image.noelshack.com/fichiers/2017/47/1/1511165415-ac3d.jpg]
Thus, so far I'm quite of stuck whichever tool I'm trying to use.
Can anybody help me please ?
Thanks in advance for your support
Cheers
Antoine