A quick question.. In the most recent update, were any changes made in the way in which ground textures are displayed? Yes, I know it is subjective (and therefore given to error), but it seems to my eyes that ground textures are more washed out in some areas than they were before, and maybe even displaying with less definition. I "think" I am "seeing this" over the likes of Los Angeles, and other areas where the underlying cityscape just seems to be less well defined than before. Of course, it could be that I've started to get used to geoconverted scenery with potentially higher definition, but I thought I'd ask just in case. Not suggesting the textures themselves were changed (the download was too small for that), but how about any algorithm dealing with brightness, contrast, etc?
Loving this sim by the way.