Well, thanks to the general encouragement of Spit40 and Kenneth to take Rodeo's tutorials and tutoring and run with it, I am now ready to give it a serious try. I would like to add cultivation houses and lights to the Big Easy. I now have functioning airports, all with full cultivation and multiple runways at the three major airports in New Orleans. After seeing the screenshots of Arcata with full lights, I fired up AF2 in that area to be greeted with the normal airport only lights. Now, I am eager to see it like Kenneth see's it.
I am still fuzzy on the steps necessary to create and how to define the area of my choice. I specified a polygon of the New Orleans area that I wish to improve and downloaded the free OSM map file according to the steps in Rodeo's video Cultivation tutorial. I ran the Scenpro program that Rodeo generously provided for us and I updated the 3 lines to make it unique to my PC and my folders and filenames. No errors at the end. I ran it and got a TOC.
I copied the toc file to my "places" folder for NewOrleans along with the "building_textures" folder with the proper ttx files. I added the standard runway.tmb file for good measure. The big unknown for me is the makeup of the tsc file. I understand the cultivation section and named the file in that section "map" as Rodeo did in the video tutorial. I am not sure about the rest of the tsc, other than I did make sure I used a proper IACO name - KMRY for the new Orleans airport.
I have some loose ends someplace because the 3d houses are not appearing as desired.
Partial success. I have cultivation houses covering about half the city. They just stop along a straight line about halfway east to west. Could be a map coord problem or a max number of houses, or heck anything, but I now have a lot of 3d houses. I am going to try a totally different location (smaller area) to see if I can get it done again. That SPC file from Rodeo saves a ton of tedious work, for sure. Thanks Rodeo.