Good lord, 75.000
Meanwhile i was able to get the TSC file working . Stupid enough , i had reversed Lon with Lat
Good lord, 75.000
Meanwhile i was able to get the TSC file working . Stupid enough , i had reversed Lon with Lat
Good lord, 75.000
Meanwhile i was able to get the TSC file working . Stupid enough , i had reversed Lon with Lat
Easily done. Little things like that are what prompted me to make a tool for it.
Hi Fans...
i did not found the mistake in my File.
i make a folder ".. places/ Germany" at my own HDD Drive, there are also the "Scenery/ Images" files, i
put in the tsc File and the file "runway.tmb".
And then i started Aeroflight...and i see nothing at EDDK Places.
i have the structur from places/ Germany copy in Documents... or in Steam Aeroflight Scenery/places wehre it is USA.
But nothing functinaly in any folder..
Where are my mistake?
THX
ULi
Yeah you did the classic lon-lat versus lat-lon mistake. Your airport is now east of somalia in the Arabian Sea.
Swap all your coordinates to match the pattern: ...E ...N (lonlat), so roughly 7.13 50.85 then you're airport should be back in Germany
thx...
i have seen just at this moment....
Regards
[file][][]
<[tmsimulator_scenery_place][][]
<[string8][type][airport]>
<[string8][sname][Calvi]>
<[string8][lname][Calvi]>
<[string8][icao][LFKJ]>
<[string8][country][FRANCE]>
<[string8][coordinate_system][swiss]>
<[vector2_float64][position][8.793 42.5245]>
<[float64][height][64]>
<[float64][size][5000]>
<[vector2_float64][tower_position][8.793 42.5245]>
<[float64][tower_height][10]>
<[bool][autoheight][false]>
<[list_tmsimulator_scenery_object][objects][]
>
<[list_tmsimulator_runway][runways][]
<[tmsimulator_runway][element][0]
<[vector2_float64][endpoint1][8.793 42.541167]>
<[vector2_float64][endpoint2][8.806889 42.522167]>
<[vector2_float64][threshold1][8.793 42.541167]>
<[vector2_float64][threshold2][8.806889 42.522167]>
<[float64][width][45]>
<[string8][name1][18]>
<[string8][name2][36]>
<[string8][appltsys1][std]>
<[string8][appltsys2][std]>
<[string8][papi1][right]>
<[string8][papi2][left]>
<[string8][reil1][none]>
<[string8][reil2][none]>
>
>
<[list_tmsimulator_startposition][start_positions][]
>
<[list_tmsimulator_parking_position][parking_positions][]
<[tmsimulator_parking_position][element][0]
<[vector2_float64][position][8.793 42.5245]>
<[float64][heading][216]>
<[string8][name][Parking Position #1]>
>
>
<[list_tmsimulator_view_position][view_positions][]
>
>
>
Display More
Should it say longlat instead of swiss? I have not seen it used as a keyword before?
-coffeecup
That string needs to be 'lonlat'
That string needs to be 'lonlat'
Ok THX
That string needs to be 'lonlat'
The construction
<[string8][coordinate_system][swiss]>
is used in the airports of the CH DLC and appears to work when reused for dummy airports in cultivation of Austria.
Must be aliased to lonlat internally.
cheers
/Stu
Display MoreThe construction
<[string8][coordinate_system][swiss]>
is used in the airports of the CH DLC and appears to work when reused for dummy airports in cultivation of Austria.
Must be aliased to lonlat internally.
cheers
/Stu
It's not. It will only reference like that due to internal coding specifically for that particular DLC.
Without knowing for sure, it seems like the tsc is following an older standard? Maybe try to follow the Kingman airport tsc instead? Also, perhaps it would be worth posting the content and output of your content_converter script?
-coffeecup
It's not. It will only reference like that due to internal coding specifically for that particular DLC.
I stripped down a CH airport TSC to use as a template for cultivation efforts between CH and LOWI
Since the airport is dummy and the runway hidden the [swiss] coordinate system value may not be doing the correct thing outside of the CH DLC but it would not be visible in any case.
Hopefully a future release will have something like Kenneth's autoGenLocator concept so we will not have to drag around dummy TMB and meaningless textures for cultivation not associated with an airport.
cheers
/Stu