Does the shader type for textures in 3ds matter or is it only what is assigned to diffuse/ambient color? I see in the kingman tutorial that some of the textures are Blinn and others are Phong.
Randy
Does the shader type for textures in 3ds matter or is it only what is assigned to diffuse/ambient color? I see in the kingman tutorial that some of the textures are Blinn and others are Phong.
Randy
Randy, all material settings are ignored. You only have to specify the textures properly as they determine the 'look' of the material.
I have noticed, also Spit40, that the textures on buildings generated via cultivation look too bright. Spit40 has tried to adjust but with no success. I have also noticed that textures are appearing too bright in my EGGP scenery
Thanks, Steve
Different topic, please open new thread for this.