Cultivation

  • Hi all,

    I am getting closer to bulk populating without the need for hand-placing buildings.

    Below is an image of just residential buildings(300,00+), trees (bulk) + 4 apartment blocks (not part of real scenery) for testing only.

    I promised I would make a tutorial, but at this stage that would be a waste of time.

    A quick video can be found here: Canberra

    Feedback is welcome :-)


    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • I promised I would make a tutorial, but at this stage that would be a waste of time

    Feedback: why it would be a waste of time?

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • I still have a lot to learn, pointless passing off half.

    Learn fast, please!.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • I Started with Honolulu in Hawaii:


    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

    Edited once, last by Kloot ().

  • I would love to have cultivated Oahu. Especially Pearl Harbor / Honolulu and a few of the bays and built-up military areas.


    Maybe you can use Oahu as your tutorial area. :P


    Regards,

    Ray

  • The cultivation is not perfect, but I am trying my hardest to get it right.

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • The cultivation is not perfect, but I am trying my hardest to get it right

    Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

    Ed,

    I seem to remember Phil made some multi-story buildings somehow. Maybe check with him and Rodeo.


    Regards,

    Ray

  • Hi:

    Do you know about a specific command on the configuration file for cultivation that would make the buildings look taller (4 + floors), and not that flat roofed and short type of structures?. I thought I saw this in some thread before.

    Cheers, Ed

    Hi Ed,


    In the sceneProc script:


    CreateAF2Building|building="*" And FAREARAT>0.7 And FLENGTH < 14|4|gable|industrial


    or


    I change the floor levels & roof type as required in the .toc file:

    <[building][element][0]

    <[vector3_float64][position][145.172903 -36.722060 0]>

    <[float32][direction][-32.459073]>

    <[float32][length][14.653544]>

    <[float32][width][13.234152]>

    <[int32][floors][4]>.

    <[string8][roof][gable]>

    <[string8][usage][residential]>


    Paul

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

    Edited 3 times, last by Kloot ().

  • Hi Paul:

    Thanks, I'll try!.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • I think I have solved the floating building issues, just need to work out a way to add texture in bulk to the buildings.

    Could a member of the IPACS team please explain the function of: <[int32][autoheight_override][-1]> ........(part of .tsc file)

    Thanks.


    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • humm interresting ! I thought I'd get rid of that but finally, after further tests I still have buildings flying on my scenery with a custom elevation :(

    It is still unclear to me how cultivation autoheight exactly works in relationship to mesh LODs in AFS2, since cultivation is loaded relative to a (dummy or not) airport center point and the aircraft distance to that center point, while elevation resolution levels are loaded relative to aircraft position only.


    BTW it looks like Gooseno1 generated 3D buildings and not only cultivation, thus I'd assume the best is to work in absolute height for blocks of 3D buildings, otherwise they'll float over ground or collapse into ground depending on mesh displayed resolution (LOD).


    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

    Edited 6 times, last by Trespassers ().

  • I think I have solved the floating building issues, just need to work out a way to add texture in bulk to the buildings.

    Could a member of the IPACS team please explain the function of: <[int32][autoheight_override][-1]> ........(part of .tsc file)

    Thanks.

    Very nice progress. I would like to hear the same from IPACS. Please keep us posted.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop ASUS ROG Strix Scar II GL704GW | Windows 10 Home | i7-8750H | 32GB RAM | 2TB SSD + 2TB HDD | Nvidia RTX 2070 | TM FCS HOTAS

  • very nice screenshot :thumbup: ... Why do you have problems with textures? These are self-generating buildings (AFS2 object) or generic buildings (AFS2 autogen) ?

    I just used OSM data, it's one object (all the buildings you see.) 3,424 KB in size.

    Cheers,

    Paul

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift