Is there a way to adjust the overall brightness/exposure for VR? I find it a bit bright for my eyes.
I'm using Oculus.
fyi, I have a setting for this in Project Cars 2.
Thanks,
Rob
Is there a way to adjust the overall brightness/exposure for VR? I find it a bit bright for my eyes.
I'm using Oculus.
fyi, I have a setting for this in Project Cars 2.
Thanks,
Rob
Surprising...The Vive is even brighter. Most comments in this area is that the Oculus isn't bright enough! Did you have a Hangover at the time
Just joking...I don't know of any setting oculus wise and haven't seen one in game. Maybe someone else knows.
Noticed the brightness issue too - when I fly NYC now I set the time to 00:00 UTC (just before sunset) and it gives the buildings a more natural look.
I also tend to fly just after dawn or just before dusk when the sun is low: at that time the colors are fuller and nicer, specially in those barren US regions. Things look a bit washed out during day time.
I also tend to fly just after dawn or just before dusk when the sun is low: at that time the colors are fuller and nicer, specially in those barren US regions. Things look a bit washed out during day time.
Yes, I end up doing the same thing.....
There are also times when the sun is low that 3d buildings do not blend in with the surrounding scenery and appear overly bright. Maybe when we get more complete cultivation of buildings and trees things will look better?
Maybe there's a way to turn down the reflectiveness of the buildings?
I would think the goal would be to have the photo layer and all the 3d buildings to blend seamlessly.
Complaints aside........I've spend many hours learning to fly again and enjoying the immersive scenery and exploring the geography of the southwestern US.
Shadow quality can play a role in how the cultivated houses look.
The building density can also reduce the quality of the textures and the reflectiveness but doing so will also reduce the overall quality of the graphics.
There are also times when the sun is low that 3d buildings do not blend in with the surrounding scenery and appear overly bright.
Well, actually I think the 3D buildings seldom blend in well in AFS2. They tend to really stick out. For instance flying low over Orbx's KEGE isn't a good idea imho: all the 'autogen' houses look completely seperated from the scenery. The airport itself looks better but that's because those aren't 'autogen' buildings and shadows have been painted on everything to make things blend better. The only remedy is to not fly low but KEGE is too small to not fly low over it.