World2Aerofly: Tonywobs First tests and thoughts with Aerofly FS 2 scenery creation

  • An interesting read. My take is that this could be very helpful to a lot of people here. http://www.w2xp.com/first-tests-an…enery-creation/

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  • Great find. I suppose this is TonyWob's Blog? I heard rumors he is going to work with ORBX on AeroflyFS2 scenery. He's definitely a great developer (and kind guy).

    Kind regards, Michael

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  • Great find. I suppose this is TonyWob's Blog?

    Yup.

    I heard rumors he is going to work with ORBX on AeroflyFS2 scenery. He's definitely a great developer (and kind guy).

    He's doing work on Orbx X-plane scenery.

    Devons rig

    Intel Core i5-13600K - Core i5 13th Gen 14-Core (6P+8E) @ 5.5Ghz / G.SKILL Trident Z5 RGB Series 32GB RAM DDR5 6000 / GIGABYTE GeForce RTX 4070Ti GAMING OC 12G / Sound Blaster Z / Oculus Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 6x Samsung SSD/NVME's various sizes / Windows 11 Pro 64-bit / GIGABYTE Z790 AORUS ELITE AX LGA 1700 ATX Motherboard DDR5

  • Yup.

    He's doing work on Orbx X-plane scenery.

    Ah yes, right, thanks for corrrecting, Michael

    Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB (AeroflyFS2) + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 / HP Reverb / Win 10/64

  • Some really good insights from Tonywob there. I'm hoping IPACS will reach out to him to help further develop the cultivation. It still has a way to go in terms of variation and non-rectangular buildings as mentioned. I've noticed these limits in Orbx's KMRY and KEGE. Maybe Orbx might also get him on-board their AFS2 developments. Whatever happens, I'm looking forward to what more we'll see of cultivation. I wonder if Orbx's PNW will bring anything new to the system.

    - Ashley

    P3D v4 / AFS2 / XP11 | Intel i7-4790K oc'ed @ 4.6GHz | 16GB RAM | 8GB Nvidia GTX1070 | Windows 10 64-bit | Oculus Rift

  • Some really good insights from Tonywob there. I'm hoping IPACS will reach out to him to help further develop the cultivation. It still has a way to go in terms of variation and non-rectangular buildings as mentioned. I've noticed these limits in Orbx's KMRY and KEGE. Maybe Orbx might also get him on-board their AFS2 developments. Whatever happens, I'm looking forward to what more we'll see of cultivation. I wonder if Orbx's PNW will bring anything new to the system.

    I think Aerosoft’s Helgoland for AFS2 will introduce new features first, probably within a week or so. Variable speed windmills for a start. Flying birds maybe. Attractive joggers for a nice distraction when landing and taking off.

    Regards,

    Ray

  • We have made contact with Tony and support his efforts. We are a bit busy internally to drop everything to fully help him but we will do what we can to support this project. Anything to make it easier for the community to use out tools the better everyone will be for it.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.

    Regards,

    Jeff

  • Wow! This sound really promising!
    I guess he hasn't made public the tool to download Ortho he mentioned in his post.

    Work in progress......

    Devons rig

    Intel Core i5-13600K - Core i5 13th Gen 14-Core (6P+8E) @ 5.5Ghz / G.SKILL Trident Z5 RGB Series 32GB RAM DDR5 6000 / GIGABYTE GeForce RTX 4070Ti GAMING OC 12G / Sound Blaster Z / Oculus Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 6x Samsung SSD/NVME's various sizes / Windows 11 Pro 64-bit / GIGABYTE Z790 AORUS ELITE AX LGA 1700 ATX Motherboard DDR5