Missing decals on some runway textures?

  • So I lost a bit more hair tonight, trying to figure out why the decals are not showing up on top of every texture. E.g. here is an example where the taxi line is coming onto the runway, but disrepair as soon as it reaches the runway itself. The runway decal does not show up either unless I deliberately place them on the side. I've put the decals at a height of .4, but still no. What gives?

    -coffeecup

  • Hi

    Check the following,

    decal priority, plus naming ( very important ) and don't forget the 2 underscores

    ie name_decall__priority1

    If cloning objects be careful it doesn't add extra zero's ie priority1 becomes priority002

    can use from 0 to 9 as far as i know

    Also if you use a png they tend to make things semi transparent, i always use BMP for buildings and decals but I do use a PNG for adding dirt and concrete/tarmac bays or colour changes when you don't want to add multiple textures. My Leeds Bradford decal material has 12 textures in a multi sub object texture, so far, so don't be too scared to add more than the 3 or 4 suggested by IPACS.

    Steve

  • Thanks Larry,

    however, it comes down to my inexpedience (aside from an OpenGL class 10 years ago...) with 3d and shaders. So, the naming of textures matters I've learned. Borrowing textures is fine, but you will need to use the _color tif, and not the ones named _spectacular. For anyone else coming across this, there's some interesting information in the wiki regarding texture names under the kingman example airporp, and even for AC3D users, the 3DMax KeyWest example is of value.

    Kingman

    https://www.aerofly.com/dokuwiki/doku.php/sdk:scenery

    KeyWest 3D max

    https://www.aerofly.com/dokuwiki/doku.php/sdk:scenerydev2