I am at the point to where I am about to start building my airport, I have all of the modeling skills in line and essential texturing skills, but am confused about one thing. How exactly would I create the airport into a poly for texturing?
I am going to mostly use tiled textures, and I want to use 4k scanned textures to get that extra detail but keep getting stumped on how exactly I would do this. I have read some of the tutorials but it does not mention UVing the runway, taxiway etc specifically getting it ready for textures, it just goes over using the imagery as your textures.
From what others elsewhere have told me is that I would have to either go into PS and create slices of 4096x4096 and then texture it somehow that way (still not sure how this works exactly), and/or go into 3DS Max and create a UVW Map instead of an unwrap and apparently that will create a grid that has my 4k UV's within the grids so I can just take the entire thing into PS and texture it either with my imagery and/or my tiled textures and decals.
Also, how exactly would something like 1cm resolution be used for me to paint over and tile with textures? Do I just trace the airport in Max with poly lines from the imagery, UV (how?), take it into PS, then back to Max to add my buildings on it?
I can model the buildings fairly well, which are pretty easy as they are just cubes for the most part and low poly, I can texture them well, I figured out how to insert it into max to view, and now I am learning aerial photography, imagery, and photo scanning, I just need to figure out how exactly to UV the airport base for the imagery and textures.