The next topic I'm facing in airport design is how to connect intersections to a runway.
I tried to come as close as possible from the runway at max zoom level without overlapping, but I still get a line of missing surface.
Initially I tried overlapping the surfaces, but this caused troubles.
I also tried designing runway, taxiways and apron as splines, i.e. without such "open connection", but I had big troubles in getting a mesh... below is a typical issue I was facing with this method: I draw cuts to define the mesh, but at some places they won't connect whatever I do, resulting in fancy (and bad) polygon surfaces..
For that reason I reverted to the Tuto technique of designing the runway as a rectangle and other surfaces as separate splines. Has anybody some hint how to connect then different surfaces to prevent holes in rendering ?
Thanks in advance