After successfully grounding and cultivating my environment I was into a few iconic places, maybe with the option of a bit of promotion. My first try was Tokyo where Cultivation miserably failed with sparsely scattered houses, no high-rises etc. Okay, perhaps people don't feed OSM there, perhaps we don't have libs for JP, and given I've never been there it might actually look that way .
Next, I tried Venice. I only choose a small area around the old town, including LIPZ, a part of Maestre and the Lido. FSET+GeoConvert+GeoConvertHelper as well as scenProc did their jobs, but the result is what I would call underwhelming in a large way.
That's supposed to be the Piazza San Marco. I am not asking for special POIs here, but I think the whole picture is basically just wrong. Venice Old Town turned into an industrial park. The Lido, on the other hand, with its smaller houses comes out much better.
So what did I wrong? I just can't believe our libraries are that poor that all buildings with a footprint of more than 30m are assigned to a factory. If this is the case - which I still can't believe - it would be high time to contact Tony Wroblewski the maker of World2XP, donate him 1000 € in advance (I'll contribute 200€) and ask him to contribute with his libs. Tony is actually inclined towards AeroflyFS, there might be a way to have him contribute in some way.
Here is what the result might look like
That's the recent X-Plane Simheaven X-Europe together with photogroud I made using Ortho4XP. Simheaven X-Europe is based on World2XP which is based on OSM. There might be a few more data resources involved, but nothing commercial and the scenery (of course exluding the orthophotos) is free. ((Forget about the two oversized churches which can be removed, I will contact the author about this.))
I am not asking for something comparable to the classic Aerosoft FSX Venice. For a free/amateur approach I would be content with something like this. In AeroflyFS2.
Thanks for paying attention