Creating terrain heightmaps

  • Hello friends,


    It has been a few months now, and still I run into issues..


    Again, I've never had issues creating Height-maps until a few months ago. I've gone as far as reinstalling SDK Kit etc.

    The MAIN Problem is I'm not getting any .TTH files outputted to ' ./scenery/images/ ' folder.


    tm.log Hopefully it is a simple issue.


    1. I have proper files placed into ' input_aerial_images ' folder.

    The .TFW information is correct.


    2. My coordinates are correct, and output information correct.


    3. GeoConvert runs


    4. Nothing in the ' ./scenery/images/ ' folder..


    Again, I've put many hours into troubleshooting, reinstalling twice, still same results.

    If anyone see's or knows what is wrong, please let me know.

    Thankyou

  • Have you searched for the files? Maybe they are not where you expect them to be.

    That was one of my initial thoughts at first. I've even done a File Search to locate them. Nothing.

    Given the output information, they should not be sent to anywhere else.


    I would like to test another user's TFW , TIF , and TMC files to see if they work.

    If anyone feels like packaging up a small MESH test with these files, I would be grateful. Perhaps through GoogleDrive or etc?

    Otherwise, there is some weird bug/glitch with my computer.

  • I see at your geo convertinging at Level 7, isnt that the same geoconvert level as the default mesh.

    Also I hear DLC's can use level 10.


    To avoid any possible mesh conflicts, I suggest you try at level 12 only. For Science


    I read that Tom's mesh for Great Briton has issues with planes sinking into the ground, for which I also suggest only geoconvert at level 12, again to avoid conflicts with underlying meshes.


    This worked for me when making my 30metre Sydney region mesh just a month or so ago.

    I then was able to place 2metre meshes above this base mesh at level 13 and 14.


    Basically I suggest, don't geoconvert at levels below 12 to avoid mesh conflicts.


    By the way I'm using an old SDK as I have not updated it since I downloaded it when I installed the game.


    Also I noticed your SDK is on your desktop, maybe theirs an issue with very long file path, so I suggest moving the SDK to the root of your drive to eliminate this issue being a cause of your problems.

  • I see at your geo convertinging at Level 7, isnt that the same geoconvert level as the default mesh.

    Also I hear DLC's can use level 10.

    In the past I've had to convert down to level 6 in multiple sceneries in order to not have conflicting default mesh issues. Other users have done the same.

    ;) True story.


    Also I noticed your SDK is on your desktop, maybe theirs an issue with very long file path, so I suggest moving the SDK to the root of your drive to eliminate this issue being a cause of your problems.

    I've had the SDK folder installed in three different drive locations. All three have same unsuccessful results.


    Thanks for your suggestions, appreciated. :)

  • Reason I suggest level 12 as that its a smaller area, just like orthoes, small tile is less likely to conflict than a big tiles is my thinking in regards to masking.


    And we know that if masks are needed no file is written according to the mesh_conv.tmc.


    And since for you no file is written it could be that a mask is required. Circular logic I know.


    Just trying to help

    OK I will stop now hahaha ;)