Ground leaking/bleeding through runway

  • Hi everyone,

    I thought I had figured out the runway part of building an airport, but in my latest build, the underlaying sat image seems to be leaking through the runway surface in a couple of places and I cant figure out why. I've checked the normals of all surfaces. Any suggestions what can be up?



  • Your mesh doesn't look bad.

    Error analysis:

    Switch everything off and make sure, all surfaces belong to the __runway object.

    Delete an affected surface and create a new one by selecting the vertices.

    Set all vertices heights to 0.

    Make sure you have single side faces.

    Remap the whole object to your runway texture.

    Rerun exporter and converter.