FSCloudPort Support Thread

  • Hi

    I have an issue with a new generated in Alaska.

    PAUN/PASM has sort of a runway elevation issue. the runway is in the skies. Interestingly in PABE everything is OK

    I tried to modify the tsc to disable autoheight. Then the runway is not inside the elevation but on top.

    Both cases are not satisfactory. No idea how to fix.

    X-Plane 12.x | DCS 2.5.7 | War Thunder | Aerofly FS4

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  • The problem is probably not something you are doing.

    Your runway may be too far North. IPACS does not support FS2 after some magic line in the far North. I knew the exact area but have forgotten. I do remember that you can't go much further North than Anchorage area.

    Ray

  • The problem is probably not something you are doing.

    Your runway may be too far North. IPACS does not support FS2 after some magic line in the far North. I knew the exact area but have forgotten. I do remember that you can't go much further North than Anchorage area.

    Ray

    Bethel is further north and works. No issue.

    No issue around ENTC either.

    I manipulated the height. If set by default to autoheight, then the runway is at sea level. You will see the strange artifacts go upwards into the sky around you. Now if you change the autoheight field to false, then the runway is on top of the structure. Case you delete the runway, then the area is flat and you can see the cultivation

    I had the issue last week with an airport in Lofoten, Norway. Then i checked the mesh and it has some 1k files which were overlaping. Once removed, the issue was gone.

    I wonder if I can generate a runway manually and if that works.

    X-Plane 12.x | DCS 2.5.7 | War Thunder | Aerofly FS4

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  • Can we try this file here?

    Files

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  • I test the green rectangular virtual frames. In PAUN the touchdown point on the runway is much too high:


    Therefore I set "[autoheight]" from "[true]" to "[false]" - and everything is now correct:


    Bye, Michael

    Images

    Tschüss, Michael (🍎🚁)

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    Edited once, last by ApfelFlieger (May 14, 2019 at 11:38 AM).

  • Therefore I set "[autoheight]" from "[true]" to "[false]" - and everything is now correct:

    Yes, but take off. You will be on a hill ;)


    Feature request - Helipad only

    Can you please eliminate the need to use a runway to create the airport, please

    Thanks!

    X-Plane 12.x | DCS 2.5.7 | War Thunder | Aerofly FS4

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  • Are you talking to us or to him?

    Because Aerofly doesn't need a runway to define a heliport (see Alcatraz)

    fs cloudport ;)

    X-Plane 12.x | DCS 2.5.7 | War Thunder | Aerofly FS4

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  • Not possible at present I'm afraid - with FSCP the runway also does terrain flattening.

    You can create a transparent flattening with airport__outside technology.

    Cheers

    Antoine

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  • You can create a transparent flattening with airport__outside technology.

    Cheers

    Antoine

    How?

    X-Plane 12.x | DCS 2.5.7 | War Thunder | Aerofly FS4

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  • How?

    I was answering to Phil, he could have FSCloudport doing this.

    You can do it manually following the wiki tuto, but only creating the airport ground polygon without runway. This results in a transparent flattening. I use it for grass runways, keeping the photo textures.

    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 3.20GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

  • I should say "not possible without a major rewrite" - everything in FSCP is pregenerated. It doesn't model airports dynamically. It is designed around best fit match of a pregenerated runway and then just place it where needed.

  • Ok, I have now tried the file i created above, no runway object. and this is how it looks like. No artifact at all.

    Images

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  • I should say "not possible without a major rewrite" - everything in FSCP is pregenerated. It doesn't model airports dynamically. It is designed around best fit match of a pregenerated runway and then just place it where needed.

    My mistake, I assumed your tool dynamically generated the meshed runway... it's not the case, sorry.

    Actually, you can pregenerate transparent flatten polygons, they're easier to fit than textured runways, but yes it would mean a significant rewrite of your nice tool.

    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 3.20GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

  • Hi all! I have a problem that I hope someone can help me with. I've tried a lot of the airports from FSCloudPort and only the RW and maybe some static planes shows in the sim. No tower and no other buildings even when the description says that there should be several. I read in the tutorial that I need a file called xref_global, but according to Spit40 that file is not necessary anymore. So what am I doing wrong? All the files are in the correct folders. I have also tried to move them around but nothing helps. Hope someone can help

  • I had this very same issue last week. It just randomly happened. I'm almost 100% certain that I did no tinkering for the problem to occur.

    I had to completely reinstall Aerofly for everything to comeback. At first I performed an Integrity Check but that did not fix anything. However, I believe you might be right about it being an xref issue? I can't fully confirm because I went straight for the reinstall fix. But it might just be that you need to reinstall those xref folders?

  • I had this very same issue last week. It just randomly happened. I'm almost 100% certain that I did no tinkering for the problem to occur.

    I had to completely reinstall Aerofly for everything to comeback. At first I performed an Integrity Check but that did not fix anything. However, I believe you might be right about it being an xref issue? I can't fully confirm because I went straight for the reinstall fix. But it might just be that you need to reinstall those xref folders?

    I also did a integrity check but no fix. A reinstall will be a lot of work with all the add-ons so I was hoping to avoid that. But if that's what it takes... Since I'm not the only one with this issue it would be nice to know what the problem is so that we don't have to reinstall the sim all the time... The xref folder in the install folder got some files in it but the xref folder in my documents is empty. Is it supposed to have something in it?