If you send me the objects, I can create the xref library for you.
Cheers
Antoine
Yes please! Can you make them from just the tmb? ZoSoChile says he doesn’t have the source files for his water towers anymore.
If you send me the objects, I can create the xref library for you.
Cheers
Antoine
Yes please! Can you make them from just the tmb? ZoSoChile says he doesn’t have the source files for his water towers anymore.
Yes please! Can you make them from just the tmb? ZoSoChile says he doesn’t have the source files for his water towers anymore.
Nope, sorry, I definitely need 3D files (.dae or .obj or even .bgl) and textures (ideally .bmp or .dds)
Cheers
Antoine
is skp ok too?
is skp ok too?
From sketchup you can easily export as collada (dae) with a textures folder, that's the best option in that case.
Cheers
Antoine
Please check first for alpha layers (especially for Leg shape) and use a separate texture for surfaces using alpha to prevent the AFS2 display bug.
Actually the 3 Tees are the same object : just the scaling changes => the library may have 1 of them only and the user scales it with the size parameter.
Name the collada file you export with the desired xref name you want to use. Caution with IPACS name conventions for both object and texture. Avoid uppercases.
Cheers
Antoine
I'm still thinking of the best UI/UX to introduce scaling.
If you send me the objects, I can create the xref library for you.
Cheers
Antoine
Hey Gang, Maybe we can add a few more water towers to the mix. Jake, ZoSoChile made these 3 also. Files attached. These are very popular in the USA.
Tom and Antoine, Please check the shape of the "Column" water tower. The bottom should be a constant diameter and not flared.
Hey Gang, Maybe we can add a few more water towers to the mix. Jake, ZoSoChile made these 3 also. Files attached.
Ray, it only helps if you send the files in dae or skp format as source.
Column: I like the shaped form.
Ok, Thomas provided 6 water towers.
In case you want me to add more, please send me an archive with the object in collada (.dae) format and textures in 24 bit .bmp format (no alpha layer*), following the name conventions below with the example for Tee_28, using a silver texture :
Object file name must be : water_tower_tee_28.dae (explicit unique name in lower cases, no spaces, collada format)
Texture name must be : water_tower_silver_color.bmp (explicit unique name in lower cases, no spaces)
In case of night texture, the name must be water_tower_silver_light.bmp (same name as diffuse texture, but with _light suffix).
*If your design uses alpha layer textures for transparency, make sure then to make a separate texture with alpha channel applied to these surfaces, to prevent the AFS2 display bug.
Cheers
Antoine
Ray, it only helps if you send the files in dae or skp format as source.
Column: I like the shaped form.
Do you still have the source files for the last 3 water towers that Tom needs to get them ready for XREF?
Tom, I like the shaped base Column also, I just have never seen one. Lots of straight based ones in Florida.
Ok guys, would you like to give the attached xref library a try ?
Objects names are as follows :
water_tower_column
water_tower_column_straight
water_tower_golf
water_tower_leg
water_tower_tee_28
water_tower_tee_40
water_tower_tee_62
For installation, just extract and add the directory to your xref folder in scenery structure :
Use as any XREF object
Good luck
Cheers
Antoine
aah, so I don't need to include this with every download !
This is great - we can build a library of extra xrefs and I just need to get a few parameters to add the options to fscloudport. Really I just need width and depth in order to create the footprint. Also a thumbnail for the chooser which you've provided thanks.
Now that you clever guys are extending the quite limited xref lib, would it be possible to include a few airport-specific buildings like jetways (just static for the beginning) or typical airport terminals?
Thanks and kind regards, Michael
Jetways are in the xref lbrary, but in component form, so you need 3 bits joined up to make one. I’m working on an idea fora multi component articulated object.