Antoine:
Great work, worked directly as described:
I made a xref folder in the user_scenery folder:
Called the objects like this in a TOC file:
Code
<[file][][]
<[cultivation][][]
<[string8][coordinate_system][lonlat]>
<[list_vegetation_map_exclusion_zone][vegetation_map_exclusion_zone_list][]
>
<[list_plant][plant_list][]
>
<[list_building][building_list][]
>
<[list_light][light_list][]
>
<[list_xref][xref_list][]
<[xref][element][0]
<[string8][name][water_tower_column]>
<[vector3_float64][position][-158.046884 21.501382 0]>
<[float32][direction][23.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_column_straight]>
<[vector3_float64][position][-158.045859 21.501985 0]>
<[float32][direction][23.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_golf]>
<[vector3_float64][position][-158.045196 21.502330 0]>
<[float32][direction][23.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_leg]>
<[vector3_float64][position][-158.044526 21.502868 0]>
<[float32][direction][23.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_tee_28]>
<[vector3_float64][position][-158.043709 21.503412 0]>
<[float32][direction][203.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_tee_40]>
<[vector3_float64][position][-158.043065 21.504029 0]>
<[float32][direction][23.845135]>
>
<[xref][element][0]
<[string8][name][water_tower_tee_62]>
<[vector3_float64][position][-158.042292 21.504768 0]>
<[float32][direction][23.845135]>
>
>
>
>
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And the (too?) perfect result is: