Attemtping to build an airport using SketchUp 2017

  • Hi all,

    I am teaching myself how to build an airport using SketchUp 2017(free)

    Does anyone have experience with adding mesh for runways using SketchUp 2017 that might give me a few pointers?

    I am using the tutorial on the wiki just in case anyone suggest I look there.

    Thanks in advance :-)


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  • Hi Kloot ,

    I normally start with an airport of Phil (fsCloudPort.com) and start building on that with additional components.

    If you want to build on a port not yet existing, ask Spit40 for a write access per PM.

    Hi TomSimMuc

    I have access to the wonderful fscloudport, I covered 69 airports in Australia. I just want to build accurate airports from scratch. Just unsure how to do the ground mesh with SketchUp.

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • I normally start with an airport of Phil (fsCloudPort.com) and start building on that with additional components

    Not that easy. It seems to me that the flattening used by FSCloudPort could conflict with your scenery when you add/replace objects like runways flattened out with your 3D application, being AC3D, Sketchup or any other.

    Cheers, Ed

    Windows 7 Ultimate x64 | i7-5820k | 32GB RAM | 3xSSD Samsung 1TB | MSI GTX 1080Ti Gaming X 11GB | LG 29UC97C UW Curved | Oculus Rift VR | TM FCS HOTAS // Gaming Laptop MSI GT72S 6QE Dominator Pro G + TM FCS HOTAS + Tobii Eye Tracker

  • Hi TomSimMuc

    I have access to the wonderful fscloudport, I covered 69 airports in Australia. I just want to build accurate airports from scratch. Just unsure how to do the ground mesh with SketchUp.

    I think you'll need some trial and error, but I assume you should draw a simple runway and the surrounding mesh, then paint the runway with a texture named airport__runway, and the mesh beyond with a texture named airport__outside, then create a component with the whole thing, you name airport_rwy and convert it as a TGI with MCX.


    Let's see if this is working.


    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

  • Thanks Antoine, I will follow your advice :-)

    Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift

  • Thanks Antoine, I will follow your advice :-)

    Well, I don't know if it actually works, that's simply how I would try it out first, before to get too far into details.

    Make sure you use the double underscore in the texture name (see 3DSMax tuto)


    Good luck

    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.