I know, this is kind of special. But since it is coming up with the new Aerobatic rules this year: The aerobatic box has some wind dependent components again. So I would like to show and hide some box markers dependent on the wind direction. Do I have any chance to do this?
conditional placing of objects possible?
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Great question ! that could be useful for other objects too, like in fsx : depending of the wind, crash nylon barriers for example, can be up or down depending of the active runway (accoding to the wind)....BR
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I dont think this wind dependancy is possible but maybe you could animate the pylons so that they change about once every few hours. Then you could change the time until the positions swap
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Yes, this is what I have expected. (By the way, pylons are air race. We have box markers. )
Of cause there are many workarounds.
Is there any description about the time dependencies how you can implement it?
I guess I will go for the simple way: Setting the wind direction because of the box direction.
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I dont think this wind dependancy is possible but maybe you could animate the pylons so that they change about once every few hours. Then you could change the time until the positions swap
Wind conditional animation will be mandatory for windsocks.
If there's one essential ground animation for operating an aerodrome, it's the windsock. If IPACS hasn't planned yet its integration I would suggest adding it to the list.
I guess a concept similar to SODE must be quite easy to implement and can be used in the future for all kind of conditional animations : flags, clocks, terminal jetways, marshallers, etc. (that's why SODE was created in the first place)
Cheers
Antoine
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When we do windsocks they will be physically correctly simulated using the local wind speed. They probably won't just be animated, they will most likely have actual physics and proper movement, e.g. may also be affected by helicopter downwash or vortecies of AI aircraft, etc.
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When we do windsocks they will be physically correctly simulated using the local wind speed. They probably won't just be animated, they will most likely have actual physics and proper movement, e.g. may also be affected by helicopter downwash or vortecies of AI aircraft, etc.
This sounds nice, although I must say the windsock in my homebase is located in the vicinity of the heli dropzone and I've never noticed it being that much influenced by helicopter movements - I never took care of this point though - and definitely not by airplanes.
Windsocks are however much influenced by ground obstacles - for instance there are 2 windsocks in my homebase and both usually show different wind directions due to trees and buildings. As long as AFS2 wind is not influenced by ground and obstacles, the "live simulated" windsock doesn't bring much compared to the animated windsock IMO.
But that's nice if a windsock is on its way...
Cheers
Antoine
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I would agree to Trespassers opinion. This is a bit over engineering, I guess.