Dear IPACS team,
What is the status with the new cultivation format allowing wide scenery coverage ?
I compiled last year a complete cultivation for Switzerland and were asked on this forum by IPACS to step down and wait, because they were preparing a new cultivation format better suited to large sceneries, the current text format being only suited to small patches around airports.
Which is a fact, the current format is not suited for country coverage.
We've been patiently waiting for some 8 months.
When asking recently, I was told the new cultivation tools were still not available, still under development, despite Orbx had released a cultivation for their Chicago scenery in the new binary format
Now, I see Orbx is planning to release a Swiss cultivation addon in direct competition against mine, that has been waiting for 8 months.
I was planning to release for free. If Orbx's cultivation is good enough and free, I'm fine, despite it's totally unfair.
My sole aim is there's a good cultivation available, whoever is the editor.
But how come some third party developers have access to tools that others cannot have?
Why do we free editors systematically have to struggle to get tools and infos you give spontaneously to Orbx? (cultivation, animation, collisions, shadows, grass,.... the list is pretty long)
Why don't you take us seriously, while we're fighting to open the path to your simulator ?
When can I please have the tools and documentation to compile cultivation in the same format as Orbx?