Dear IPACS team,
With the upcoming of "cultivated" products it's time to bring back the topic of scenery prioritization and exclude polygons.
If I understand properly, there's already some "exclude" concept in AFS2, that is apparently triggered by vertex weight during airport design, and effects on "cultivated" trees only (or does it also involve buildings?) :
Assigning vertex-weight (vertex-color alpha component) of 100% will use only the assigned material, smooth out the terrain elevation data and remove all auto-places trees. 0% will result in a usage of only areal images. This means a vertex-color or vertex weight has to be assigned in order to see any custom textures.
Is there a way to define exclusion perimeters for a compiled cultivation without altering ground elevation and aerial image display?
Or is there a way to define display priorities, with higher priority for specific 3D objects over cultivation ?
Otherwise we'll always have building duplicates when adding new airports or landmarks over a place covered by cultivation, if special care was not taken prior to compilation.
Thanks in advance
Cheers
Antoine