Is there any documentation anywhere of what a toc file can contain?
Is there any info how to convert a text toc file into the binary toc files found in the Aerofly game folder and 3rd party add-on folders?
Is there any documentation anywhere of what a toc file can contain?
Is there any info how to convert a text toc file into the binary toc files found in the Aerofly game folder and 3rd party add-on folders?
Hi Nick,
if you download my airport design package you'll find the basic information about the TOC files.
There exist some new features already, which may be added to the docu soon, but for a first approach you'll find the requested information.
Rodeo
Hi Nick,
if you download my airport design package you'll find the basic information about the TOC files.
There exist some new features already, which may be added to the docu soon, but for a first approach you'll find the requested information.
Rodeo
I used your excellent YouTube tutorial to learn how to cultivate. Will you be doing a new version of that to show us how to take advantage of any new features?
Please?
Hi Nick,
if you download my airport design package you'll find the basic information about the TOC files.
There exist some new features already, which may be added to the docu soon, but for a first approach you'll find the requested information.
Thanks. I hadn't found that zip before and it's really helpful.
I hope Aeroscenery will be able to generate cultivation too when generating orthos.
I hope Aeroscenery will be able to generate cultivation too when generating orthos.
That's the plan. Kind of...
It wont be part of the main interface as there are too many options for cultivation processing and it has to be related to an airport.
The separate "Scenery Editor" window in AeroScenery will (eventually) allow you to easily
Generate cultivation from OSM data (AeroScenery will get the OSM data)
Manually place cultivation items
Add other objects from the Aerofly library
Add custom objects
Add airports, runways and other airport objects
Cultivation does not need to be related to an airport anymore since last update.
Display MoreThat's the plan. Kind of...
It wont be part of the main interface as there are too many options for cultivation processing and it has to be related to an airport.
The separate "Scenery Editor" window in AeroScenery will (eventually) allow you to easily
Generate cultivation from OSM data (AeroScenery will get the OSM data)
Manually place cultivation items
Add other objects from the Aerofly library
Add custom objects
Add airports, runways and other airport objects
Sounds great!
Cultivation does not need to be related to an airport anymore since last update.
A new tutorial is needed!
It would be really nice if someone explained ScenProc with FS2 in some better details, or create a video tutorial. I am so tired of manually tracing out trees in OSM. And those are just trees and woods. I havent started with the local houses and buildings.
Have you seen Rodeo's tutorial on FaceBook? I watched it a few times and I was making cultivation in no time!
I am just unsure of where it goes, now that it doesn't have to be referenced inside an airport tsc file.
PK, I use the cultivation video tutorial (OSM) under the wiki section to get the houses, buildings, and lights added and then I use Ian's "Cultivation from PhotoScenery" to add in lots of trees (see that thread for details). By "lots" I mean ~700K trees in a 10nm x 10nm area.