I experimented a lot with the light blinking feature and realized slow or fast blinking frequencies.
However I failed to do asymmetric blinking (longer off then on) or blinking sequences.
<[file][phare] <[cultivation] <[string8][coordinate_system][lonlat]> <[list_light][light_list] <[light][element] <[vector3_float64][position][9.3656024 41.5951853 13]> <[vector3_float32][color][0.9 0.9 0.9]> <[float32][intensity]> //flashing[period, alternate flashing, duration, unused] <[vector4_float32][flashing][10 0.5 20 0]> <[uint32][group_index]> > > > >
Can you give two examples how to do so?
1. four seconds on and seven seconds off
2. one sec on, two sec off, one sec on, ten sec off
This would be needed to simulate the blinking sequences of real existing light towers.
Had anyone a chance to look at my code and could correct it?
So looking for