What does everyone think is the best way of representing a simple 2D grass or dirt runway in AFS?
1) Just define the airport in the TSC and don't add any models
2) Add a transparent runway poly so the elevation mesh is smoothed, but the orthophoto scenery underneath is still visible
3) Texture the runway poly with either a grass or dirt texture. (The texture might be a very different colour to the orthophoto scenery underneath though).
I'm specifically thinking about my work with auto-generating airports from raw data. If you were doing it by hand you could try to match colours.