I'm trying to create a basic runway in 3DS Max and get it visible in AFS and failing.
I have a rectangle, converted to an editable poly, with a UVW Unwrap modifier and a material applied.
After applying the UVW Unwrap, I selected the runway poly in red, and applied a flatten mapping
My material is named "__airport__runway" as directed for 3DS Max.
I export the file to a TGI, which runs fine and shows that there is an object with a material in the export log
Model Converter runs without an issue and creates the TMB and TTX
The airport shows in the map, and PAPI lights are shown so the TSC is OK and the airport is in the right place.
The runway model is loaded (according to the log) but not shown. I get the following error:
"but has no second texture coordinate" is an error I'd expect if there were no UVW coordinates.
I tried collapsing the UVW Unwrap modifier, but that didn't work.
There must be something I'm not doing right in Max, but I'm not sure what.