Orbx/Aerofly Netherlands: Some 2080ti FPS shots

  • Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • Pretty good rendering, and more frames than you'll fit into a fortnight!

    Which flavour of 2080 is that? I see there are some that have more GB than I have RAM...

    Wondering what benefit would accrue?

    It's a Zotac 2080ti. They all have 11gb of ram, and interestingly, they really love Vulkan, apparently.


    Vulkan for the first time for me, is now much faster than OpenGL in Aerofly.


    [Blocked Image: https://imageshack.com/a/img922/7329/XWNDAk.jpg]

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • Also, what app is the OSD performance data from?

    Msi afterburner (you need to let it install Rivatuner as well)



    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

    Edited once, last by HiFlyer ().

  • Is the VR performance noticeably better - i.e., do you stay at 90fps much easier with complex scenery?

    Yes. I can use the Oculus tray tool visual hud to watch the FPS in VR

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • I wondered why one would fork out 50% more for the 11GB flavour.

    It's not just the extra gigabytes. (I actually was hoping for 16) Its all those additional Cuda cores in the ti variants.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • HiFlyer

    First off, thanks for the MSI Afterburner info.

    Do you know what kind of performance gain you are seeing with the 2080ti in comparison to your previous video card ?

    Did you notice the fpsVR app that SweViver uses instead of the Oculus Tray Tool for VR?

    Thanks


    Dave W

  • I noticed the app, I assumed it was something specific to the pimax .


    As far as performance gain, it seems to be easier to stay in the 90 FPS range, and these cards appear to like vulkan a lot more than my previous card. In fact vulkan is now faster than opengl for me

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • are the night lights fuzzy in VR?

    In the Oculus at least, it depends on your settings, supersampling especially. Depending on that, the lights can appear bright or dim, sharp or blurry. Even the color can appear to vary, slightly.

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard

  • Clayton, my experience with VR night lights (Odyssey) is that they usually look fuzzy because the night lights are optimized for 4K monitors versus the lower resolution VR displays. If they were optimized for VR, the PC monitor version would have lights that looked too dim/small.


    Today, when you develop your own scenery with lights, you have to pick a diameter for each type of lights being generated. I like to use the VR headset for FS2 so I've been creating lights with half the diameter that I would use for a PC monitor.


    When VR headsets catch up to 4K monitors, there will be less of a difference although monitors will still have to deal with ambient light.