Well now you can, just uploaded to flight-sim.org
Please read this attachment for instructions and notes
Big Thanks to Jetpack for all his help
Steve
Well now you can, just uploaded to flight-sim.org
Please read this attachment for instructions and notes
Big Thanks to Jetpack for all his help
Steve
Just had one very quick flight so far. A superb piece of work. Thank you for all your hard work. Really looking forward to my next flight.
A big thank you to Steve for this beautiful F-104G ! What a great time for our communitiy !
Friendly
Well now you can, just uploaded to flight-sim.org
A big, big thank you.
Steve,
I love it. Its fantastic in VR. Such clarity of instruments - works great with my new Samsung Oddysey headset (and my new home flight stick)
cheers,
Phil
I am in love 😍 just did a quick flight from Palm springs with a mach 2 flyby of Lake Havasu and a Landing at nellis afb
Steve... this is a Superb model. The cockpit is a work of art in its own right. Thankyou very much. Thankyou for the paint kit too. I hope I can find some time to do some repaints myself.
Matt
Will there be A booster rocket added for nasa testing
Steve,
Thanks so much for bringing back this fighter - a lot to handle smoothly for me. Could you point to the TMD parameter that would allow me to add some more pitch rate damping.
Thanks
Dave W.
Thank you Steve, awesome work
Steve... have the materials been set up to accept a bump map texture? I see from your notes spec maps have. I should like to have a play with these items with any repaint I attempt. Paint kit is great BTW... able to find my way round ok. Good to have all affected parts on just the one texture... makes things easier.
Matt
First, thanks for all your kind comments, much appreciated
Hi Hotshotmike
Your rocket idea gave me an idea to experiment, and no there won't be one...
I adjusted the afterburner thrust in the standard no frills Starfighter. She climbed like a rocket though had to do it in steps as the speed bled off, I finally managed 81090ft, max up trim and stick all the way back, was very unstable in roll at higher altitudes even at 240kts. The NF-104 did have extra wing tip extensions, perhaps for this very reason..how accurate is FS2, great work guys.
Did make me think, what is the maximum we can get to in FS2.
Good fun though
Hi Matt
Yes it is set up for bump mapping, I always find it's very over done in flight simulators so I kept it low. The Starfighter has very few areas that are not smooth, even rivets were filled and then smoothed. Just remember to save with the correct name but adjust anything you want, it's yours to play with
Hi Dave
That would be Jetpack's area so hopefully he will chirp up, though the Starfighter was sensitive to both pitch and roll. Real aircraft has a stick pusher to stop you going above 5% of equivalent AofA
Steve
edit, forgot to add the evidence DOH
Wow 😮 thats awesome. Its shocking how it climbs lol. Only thing thats a bit difficult is the elevator trim is extremely sensitive. Cant get it trimmed out
Wow 😮 thats awesome. Its shocking how it climbs lol. Only thing thats a bit difficult is the elevator trim is extremely sensitive. Cant get it trimmed out
Yeah. Same here. Very sensitive. But I love this plane. Thanks for making this for us
I can fix the elevator trim, do you feel like it steps too much for a single tap of the button or is the trim speed too fast when you hold the button or both?
Steve,
Thanks so much for bringing back this fighter - a lot to handle smoothly for me. Could you point to the TMD parameter that would allow me to add some more pitch rate damping.
Thanks
Dave W.
Well there is not really a single parameter for it. You have the pitch inertia dictated by the geometries of the rigidbodies, you have the geometry and area distribution of the aerowings... one place that I can think of is the downwash parameter on the tail surface. Usually a 3.0 to 4.0 seems to give the best results but if you lower it further it should be more stable and return faster. Other parameters that could be useful here: CmAlpha on the airfoils, CdAlpha on the tail airfoils, ClAlpha (lift coefficient per radiant) on the tail surface (could be decreased, it's a rather low aspect ratio), AspectRatioMultiplier on the tail (e.g. 1.5 on both sides)
I can fix the elevator trim, do you feel like it steps too much for a single tap of the button or is the trim speed too fast when you hold the button or both?
After subsequent updates I experience that the elevator trim "steps too much for a single tap of the button" in all the planes I use. A single tap of the trim button (on my Saitek / Logitech Pro Flight Yoke System) - and the plane bounces.
Can I change this easily by adjusting a command?
Seem to found a bug. I cant retract the spolier after its been deployed
Wow. Hats off to Both Steve and Jan for this wonderful aircraft. Had an absolute blast flying it. Amazing job guys! Keep up the great work.