When I test Prepar3D, it is obvious that Single Pass Rendering in VR really helps (maybe by 30% or so). I know that AFS2 is very fast, but there is always room for improvement when talking about complex ORBX scenery and complex aircraft (Q400 vs C172). Does AFS2 use single pass rendering as yet?
Is AFS2 using Single Pass rendering in VR
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Whatever they (IPACS) are doing is working. AMAZINGLY well imo.
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We use single pass rendering.