I am enjoying my Samsung Odyssey+ with AFS2 but would have to admit that the clarity could stand improvement. I would run up the SuperSampling value but it seemed to limit at about 1.5 or so in improvement and I couldn't easily read some instruments (but I really like the antiSDE). I just happened to come across this forum "conversation" ( somewhat of an argument ) on the Steam thread - go to the very last entries https://steamcommunity.com/app/719950/dis…15073552/?ctp=2
The summary of the idea is to try it for yourself - make a simple change to the file "STEAM\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings"
"driver_Holographic" : {
"renderTargetScale" : 2.0
},
instead of 1.0 and see if you don't notice an improvement (restart WMR+SteamVrbeta ) - but it is possibly a placebo (I don't think so). If you are using motionReprojection with the variable color square indicator, it will be harder to see since it is now half the size it was. I feel that difficult to read instrument values like a smaller "0" are easier to read and the out the window scene has less shimmer. I am using SS set to somewhere between 1.5 and 2.0. Just try it and report back - I'm willing to take any negative responses because our perception of clarity varies with the individual and CPU/GPU configuration.
Dave W.