Helicopter hovering very frustrating

  • Spring centring is essential for fixed wing aeroplane simulation of aerodynamic force on a joystick or yoke. Motorised smart spring based feedback would be ideal but we have to make do with what we have.

    With the R-22 simulation we could do with much less spring force so using trim to unload the stick is trimming the user to hardware interface and is not removing authenticity from the simulation, it is in fact restoring the natural feel of the helicopter simulation. Increasing stick and pedal sensitivity also drives the control movement range towards the light spring force centre and provides a delicate and yet more positive control input.

    Give trim and increased sensitivity a try. It sort of makes sense and it works well.

    I see. Thanks!

  • I only use trim because I can't fully remove the spring from my joystick. And trust me I have tried! I would need to cut a lot of cables and resolder them and afterwards the stick wouldn't have any friction and be unusable for the a320

    I've been away for awhile, so I haven't flown the R-22 yet. Will be doing so this week, for sure!


    As for removing the joystick spring, I concur. I did that roughly a year ago, when I got into flying the Huey and Gazelle in DCS World. After much difficulty controlling them, searching for answers on the internet, I decided to remove that giant spring from my TM Warthog stick. That made a world of difference for me! Still couldn't hover worth a damn, until I started flying them in VR. :D


    Looking forward to flying the AF2 R-22. I was in the real thing (actually the R-44) three times, as a passenger on short scenic flights over the Atlantic City boardwalk and casinos. I was amazed at how smooth it was.


    Thanks Ipacs!


    Oh, one other thing that helped a lot (in addition to removing those springs) was mounting the stick to my seat, between my legs.

    Redtail

    KFRG, KTEB, KEWR, KLGA

    ~Straighten up and fly right~


    DESKTOP: i7-7700k @5GHz (water cooled), Nvidia GTX 1080Ti FTW3, 32GB DDR4, 500GB SSD, Oculus Rift CV1, Windows 10 Home 64 bit,

    TM HOTAS Warthog (large spring removed), Saitek PRO Flight Combat Rudder Pedals, YOKO yoke!

    Laptop (gaming): Acer Predator Helios 500- Intel Core i7-8750H @4.1GHz, Nvidia GTX 1070, 32GB DDR4, 256GB SSD/1TB HDD.

    Gametrix JetSeat FSE (Flight Sim Edition)-USB Vibrating pad. Nextlevel V3 Motion Platform / Sim cockpit.

    Edited once, last by Redtail ().

  • Is it possible that the Aerofly R22 has a small bug recently? Because I was flying on profi mode without any problems until a month ago. Tonight I had the same problem as Frui! I have calibrated my hardware in windows and in Aerofly (I use VKB pedals); I see the pedals moving in the cockpit, and I am able to control while on the ground. Once I lift off I immediately lose tail rotor control and the R22 turns to the right...


    I have installed some extra ORBX and aerosoft addons... any ideas?

  • As you feed in more power and collective to lift off, the helicopter will be twisted more around the rotor mast so you need to add more left torque pedal. Try to get a book on helicopters, see what your library has.

    That is not my problem... I have been sim-flying helicopters in all the major sims (mainly X-Plane and DCS) for years... Since the release of the R22 in Aerofly I have been flying it without any problems in profi mode, and it changed all of a sudden the last time i fired up the sim. My question is if this behaviour is caused by an update or installing third party scenery, because i cant find any problems with my hardware

  • I flew the R22 the other day. Once with VR Oculus and Thrustmaster TM16000M and then with a simple joystick (without centering spring) and monitor. While I flew very useful with the VR headset and the good joystick, flying with the bad joystick and the monitor was not possible. The 3D view helps a lot and a quality joystick with low restoring force is a must. And then you have to practice, practice, practice.