Some developments

  • Hello Aerofly fans,


    I took the opportunity of the Christmas sale and finally bought a new version of AFS. And immediately a positive surprise. The simulator is quite optimized and works very well on my old computer. I briefly verified the new possibilities of AFS2 and started what is the best: adding new aircrafts and sceneries. Before, I made quite a lot models for the previous version of AFS - you can find them here: https://plus.google.com/collection/seCKU .


    I started with conversion of my favourites planes:










    and sceneries:








    Models can fly but still require tuning and adding support for various systems that were not available before (windturbines do not spin yet as it was in the previous version;) ) . So I have something to work on . I will inform you about progress


    br

    Krzysk

  • Greetings Krzysk! I heard a lot about you.

    Maybe you can show the Aerofly community how it's done :)


    Like Jan said, if you need anything from me or anyone else on the IPACS team please let us know.

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • krzysk,


    Welcome to AFS2. That link in your initial post reveals a real treasure of exciting aircraft. Looks like there may be something for everyone there. I would be especially interested in seeing some of them flying in AFS2, even though they might needs some eventual improvements to some of the systems. Our resident genius and guru - Jan - seems to have working answers to all design questions, He is evidently not only fluent in German and English but also in Tmd'ish.


    May I suggest something small for the initial test - say the BD-5J - which I have some real time in the cockpit. The Cessna 170 would make a big hit with the off-road crowd.


    Regards,

    Ray


    Your yellow cub flying with New York City out the window is very exciting. Just the though of a Cub flying in AFS2 gives up hope.


    Regards,

    Ray

    Here is a good article on rebuilding a PA-11.


    https://www.aopa.org/news-and-…pilot/big-sky-cub-special



    What aircraft is this?



    Regards,

    Ray

    Jim Marske's Pioneer 3. 15 meter Sport Sailplane. I failed to search deep enough.

    Designed by Krzysztof and fine-tuned by Jet-Pack. Looks like this might possibly be a slam dunk for porting over from AFS.

    When Pigs Fly.

    A steely-eyed Sierra Hotel record setting F-15E Strike Eagle simulator pilot. 8o

  • Hi Krzysk, so good to hear from you again !


    Oh yes I rememebr your nice series of aircraft in AFS1, I even tried in the beginning to port your J3 Cub into the initial release of AFS2, but editing the tmd is not enough : the complete 3D source model needs to be recompiled.


    I'm very much looking forward to flying these aircraft in AFS2, that's a real good news.


    BTW: someone at that time was also trying to get 1 of these aircraft tow gliders, I don't remember if you were involved.


    Anyway, welcome back Krzysk and good luck and success with your conversions.


    Cheers


    Antoine

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

    Edited once, last by Trespassers ().

  • Let me know if there's anything I can do to help get these models ported over to AFS2. I am somewhat computer literate so if there's some thing that can be "delegated", and doesn't require a lot of learning, I'd sure like to support your effort. I'd even be willing to pay for your completed AFS2 versions (ala DCS models). While the models in AFS2 are well done, the ones in your AFS1 livery would be wonderful additions, and add immensely to the desirability of AFS2.

  • Hi again,


    The process of creating aircraft is progressing (unfortunately, slower than I would like - lack of time). I am still discovering new possibilities of this simulator, like texturing and engine systems, navigation. This is huge progress compared to the previous version. I'm still impressed with fluent graphics: planes and sceneries look amazing. However migration from AFS1 takes a lot of time because the model dynamics have been changed, especially contact with the ground: most forces must be recalculated


    I enclose a few samples of models that I am testing . I hope I can publish some of them soon


    cheers

    krzysk



  • Terrific! Can't wait to see them!


    Have you ever made models for FSX/P3D? Apparently the "worlkoad" for the developer is much less than AFS2. There are such great models for FSX/P3D that some kind of FSX/P3D to ASF2 converter would be great. I would be willing to take that on (using converter), but just digging into the AFS2 wiki tutorial scared me off. And I have 30+ years of computer programming!

  • The middle one i don't have a clue... :D

    Caudron Simoun I guess

    Config : i7 6900K - 20MB currently set at 4.00GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

  • Terrific! Can't wait to see them!


    Have you ever made models for FSX/P3D? Apparently the "worlkoad" for the developer is much less than AFS2. There are such great models for FSX/P3D that some kind of FSX/P3D to ASF2 converter would be great. I would be willing to take that on (using converter), but just digging into the AFS2 wiki tutorial scared me off. And I have 30+ years of computer programming!

    I've spoken to several developers, it may be quicker initially but you spend much longer to get it to fly correctly and aerofly offers you much more freedom and power over what you are simulating. You can essentially program anything in the tmd file.

    Please don't compare the two world's here, one is made specifically simulating just airplanes, the other (aerofly) is a physics engine that does not even know if it's a car, a rocket an airplane or a helicopter. There are hard coded plane elements in the aerofly physics engine, the fact that it flies comes from simulated aerodynamical part of which you can have as many as you like or none at all.

  • You would think a simulator that focuses on simulating aircraft specifically would have superior flight dynamics, but as Jan's comment reminds us, if you get the physics right everything else falls into place -- and you have a much more versatile simulator. Maybe krzysk can create a shuttle aircraft next...