wow, that was fast. I would like different models with a different texture please.
OK I'll rephrase as I'm not sure I was clear. There are different models (3 here) and we can combine even more as we can separate tractors and trailers, so we really have 15 models here (3 tractors, 3 trailers, and thus 9 combinations of tractors with trailers; tractors can be used without a trailer and trailers can be parked too).
Now we can create more diversity by applying different textures to each model (like a red truck, and a blue truck, a budweiser trailer and a walmart trailer).
So the question was do you want me to create separate files for let's say the budweiser trailer and the walmart trailer, or can you use the same 3D file and we just use different texture files for it, like for the airplanes in FS2? And then when populating (as I don't know how it's done yet) you can pick from a list of texture for each particular model, or do you pick from a group of models.
As poly count, each truck+ trailer here is about 1000 polys, I can do less but it will start to become crude. The textures will make a big difference (bump mapping)