Aerofly Life Project - 1.0 Demo Available

  • Greetings everyone,


    even though I am still working on this project I wanted to give you something to play with in the mean time, so here it is !

    To try this out you need to simply unzip the file into your … Documents\Aerofly FS 2\scenery\places folder.


    This current package only has the following South Florida DLC airport locations active; Key West International, Key West NAS, Marathon, Tavernaero, and Ocean Reef Club.


    Please keep in mind that this is only a 'proof of concept' demo so expect some bugs like floating vehicles in some locations (due to 'autoheight' being temperamental), not all roads have traffic (as this was done mostly manually currently) , and even though I have an internal working copy with the remaining airports going into Miami they won't be included in this first release as I have to still tweak them.


    Also, very importantly you need to understand that this is a personal project at this time and it not an official IPACS feature release. It may turn into an official release down the road but for now it isn't. I also have to mention that this is what it is for now so I won't be changing too much in terms of volume, except for maybe a special new feature here and there. I may also move on to another DLC once I complete this one but please don't ask me to make special locations for you at this time. I will however be releasing a tutorial so that others can do this as the actual process is rather simple.


    Well, without further ado, here is the link:


    https://drive.google.com/file/…edJ9HW0m/view?usp=sharing



    I hope you enjoy this taste of the future :)

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • Very encouraging Jeff!


    Can you comment on performance impact? I'm guessing it's not much but will the traffic density be adjustable?


    Also looking forward to the HOW-TO guide which will probably be the most popular question you'll get over the next 24 hours :)

  • Very encouraging Jeff!


    Can you comment on performance impact? I'm guessing it's not much but will the traffic density be adjustable?


    Also looking forward to the HOW-TO guide which will probably be the most popular question you'll get over the next 24 hours :)

    Absolutely NO performance impact seen in VR and 2D respectively. There will be no density sliders at this time. I will only add the traffic according to how those areas are in the real locations (well, maybe even a little bit less than that even). Not all roads will have traffic but I will provide enough for it to be convincing and noticeable near each of the airports and scenic locations. In this infant stage a lot of this has to be done manually but I did write some Maxscripts to assist in the population of vehicles. I will explain all of this in detail down the road a bit.


    I do plan to add a tutorial so that anyone can do this but there are a few limitations due to a problem with autoheight in some locations

    IPACS Development Team Member

    I'm just a cook, I don't own the restaurant.
    On behalf of Torsten, Marc, and the rest of the IPACS team, we would all like to thank you for your continued support.


    Regards,


    Jeff

  • This is some great news indeed! Jeff, you hinted a while back you were beginning to investigate animated traffic so this is heartening to hear you have made headway. No doubt a wonderful addition to the Aerofly experience so thanks for your efforts already.


    If I am correct, it appears you will be laying traffic over photoreal roads, which though currently lower res than those fake roads of other sims, to me it is preferred in the long run as, in my opinion, it will just get better as the quality and resolution of photo real improves in the future.

  • These are amazing news for Aerofly, especially if it really has no performance impact! It should finally make all the critics speechless who still say AFS performance is only so good because of the world beeing lifeless. You are definitely on the road (literally) to making the best flight simulator ever. Fantastic! 8)


    Regards

    Martin

  • :)

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard