Is that a bug?
No. it's not a bug. I just added "mth_fly_test" to the tsc and expected something which could fly (like a sail plane).
At least the car behaves as one.
Is that a bug?
No. it's not a bug. I just added "mth_fly_test" to the tsc and expected something which could fly (like a sail plane).
At least the car behaves as one.
With this wonderful method of animation, multiple different flight paths or straight line traffic models could be made with a basic centerpoint facing North South East or West direction. Then these could be shared, allowing users to simply adjust geo reference in tsc for their desired locations. Here's to looking for the tutorial and our wonderful community users who have 3dsmax
Nice, that flying traffic, but I’d rather have (anyone from) IPACS working on ‘real’ traffic. I understand people are getting excited about stuff finally moving in AFS2 but I am surprised such a temporary fix is being worked on and released. I mean, we will get ‘real’ traffic with the upcoming ATC, right? Up to now temporary fixes were always frowned upon. I am not looking forward to seeing similar planes doing similar patterns on every airport all day long.
I completely agree, and I'm sure everyone else agrees with you. But as Jeff stated, this is his "side project" which allows us to have something now, and I'd rather have something now, than wait who knows how much longer for 'real' traffic
I guess my thoughts are more along the lines of . . . .
May those that don’t want any have fond memories of not getting any.
Hello everyone, I just uploaded a small update (version 1.7) to Aerofly Life. This addressed the following items;
* FIXED jet formation flying in the wrong direction at NAS
* ADDED tilt to the jets at NAS to be more realistic through turns
* ADDED tilt to the Piper doing touch-and-go's at Marathon
The update link is in the first post of this thread. Be sure to completely remove Aerofly Life 1.5 before adding this new folder.
Watch out for more updates and even more new features soon.
Jeff,
Thanks for the update. The movements sure add a lot to the sim. Don’t forget to add a few spinning wind turbines. The gas truck moving across the ramp at Marathon is a real treat and the three F-15s are now expected near the NAS so I am on the lookout for them.
Spinning propellers on the Cherokee and Cessna would add a bit more realism.
Un séjour sans faille
Display MoreHello everyone, I just uploaded a small update (version 1.7) to Aerofly Life. This addressed the following items;
* FIXED jet formation flying in the wrong direction at NAS
* ADDED tilt to the jets at NAS to be more realistic through turns
* ADDED tilt to the Piper doing touch-and-go's at Marathon
The update link is in the first post of this thread. Be sure to completely remove Aerofly Life 1.5 before adding this new folder.
Watch out for more updates and even more new features soon.
Thanks for this update, but some motorists have drunk too much and missed the bridge
Those crazy Florida drivers I'm working on patching those problems so look out for a patch shortly.
Spinning propellers on the Cherokee and Cessna would add a bit more realism.
The same illusion could be created with a transparent disk like we used on the Apollo-50 splashdown helicopter rotor.
True. An illusion will work. We could actually use a better looking model than the low res Cherokee. Looks fine at a distance but, not so nice close up.
I already have both props spinning and will be in the next update
I rigged the props
Do we have any life in Orbx Netherlands?
Do we have any life in Orbx Netherlands?
Lots of movement with the wind mills.
Do we have any life in Orbx Netherlands?
If you mean moving traffic, then no. Only a few selected airports and their surroundings in Southern Florida.
Probably a good third-party developer is interested in engaging in Traffic for AFS2, i.e. car, planes and moving objects in general, to contribute to add realism to the simulator. I don't know if that would require a SDK from IPACS.
Until now, thanks to the localized efforts from Jeff, and we all shall be grateful to him, we have some but still very few animations in AFS2.
Cheers, Ed
Don't want to be a downer but nice as it is I think Jeff's method requires way too much manual labor to get things done all over the AFS2 scenery. It's a nice placeholder for now and much appreciated but we need a real solution to make AFS2 come alive.
Hello this is a video of me converting traffic animation for Aerofly fs2 I have figured it out but had problems with the textures
Hi,
I'm not sure I understand your process flow.
You select your animation in 3DSMax, but then I would suggest to Export selected only.
In your TSC file you call 4x your truck.tmb object : as a ground poly, as a decal, etc. i.e. as an airport
To my understanding, your airport already exists and your animation should be declared once as a tmsimulator_scenery_object_animated
Your texture issue seems due to the fact you're using an FS object with lm suffix. You should first rework that object in MCX according to AFS2 conventions:
- all texture names in lowercase
- main texture with _color suffix
- night texture with _light.suffix
My 2 cents...
Cheers
Antoine
ok no problem , I will rework it all again cheers.
ok no problem , I will rework it all again cheers.
I'm not sure, I haven't tried yet compiling animations. As the case may be, what I wrote doesn't make sense, it's just what I thought I understood so far...