2nd Generation Oculus Rift

  • Rift S

    https://uploadvr.com/oculus-rift-s-official/

    • Price is good - $399
    • No sensor, uses inside out tracking - that's a plus. Less mess, keeps cost down, perfectly good for flight sim*
    • No built in headphones - hmm, I like the all in one. You can plug in headphones though
    • LCD not OLED - hmmm
    • 2560 x 1440 - 40% better than Rift, but worse than Odyssey (2880 x 1600)
    • 3 subpixels instead of 2 - sharper
    • 80hz not 90hz - if 80hz is good enough this reduces GPU load

    The new HP looks like a better option.


    * Also now that all mainstream suppliers (Vive, Oculus, Windows MR) have built in cameras I hope that hand tracking becomes standard so we can tune those autopilots with our hands. We will have the issue of course that when we grab our physical yokes/joysticks then in-game it might look like we're waving our hands in the air or pressing random buttons but I'm working on a solution to that :-)

  • Is VoiceAttack an option for tuning the Autopilot? Might be like giving instructions to a co-pilot in the right seat.

    I've been a little daunted by the setup of voice attack. Has anyone done a comprehensive configuration of it with config files that could be shared?

  • I've been a little daunted by the setup of voice attack. Has anyone done a comprehensive configuration of it with config files that could be shared?



    https://www.mediafire.com/file…iceAttack+Profile+v07.zip


    Rift S

    https://uploadvr.com/oculus-rift-s-official/

    • Price is good - $399
    • No sensor, uses inside out tracking - that's a plus. Less mess, keeps cost down, perfectly good for flight sim*
    • No built in headphones - hmm, I like the all in one. You can plug in headphones though
    • LCD not OLED - hmmm
    • 2560 x 1440 - 40% better than Rift, but worse than Odyssey (2880 x 1600)
    • 3 subpixels instead of 2 - sharper
    • 80hz not 90hz - if 80hz is good enough this reduces GPU load

    The new HP looks like a better option.


    * Also now that all mainstream suppliers (Vive, Oculus, Windows MR) have built in cameras I hope that hand tracking becomes standard so we can tune those autopilots with our hands. We will have the issue of course that when we grab our physical yokes/joysticks then in-game it might look like we're waving our hands in the air or pressing random buttons but I'm working on a solution to that :-)

    I suspect the lower refresh rate is to compensate slightly for the Higher resolution and keep the frame rates manageable

    Devons rig

    Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit /Gigabyte Z370 AORUS Gaming 5 Motherboard