Rift S
https://uploadvr.com/oculus-rift-s-official/
- Price is good - $399
- No sensor, uses inside out tracking - that's a plus. Less mess, keeps cost down, perfectly good for flight sim*
- No built in headphones - hmm, I like the all in one. You can plug in headphones though
- LCD not OLED - hmmm
- 2560 x 1440 - 40% better than Rift, but worse than Odyssey (2880 x 1600)
- 3 subpixels instead of 2 - sharper
- 80hz not 90hz - if 80hz is good enough this reduces GPU load
The new HP looks like a better option.
* Also now that all mainstream suppliers (Vive, Oculus, Windows MR) have built in cameras I hope that hand tracking becomes standard so we can tune those autopilots with our hands. We will have the issue of course that when we grab our physical yokes/joysticks then in-game it might look like we're waving our hands in the air or pressing random buttons but I'm working on a solution to that