NOTE: I edited this announcement to make a few corrections and just kept adding additional paragraphs until now I get an error that the articles exceeds 10,000 characters and can't be updated. I deleted several paragraphs, but still get the message. My fix is to delete the first half, which is the history of the Cub Special and keep the second half that is more about the flight sim version. I will post the entire document over at the Flight-sim.org site in a few days. R.M.
This is the freeware version that has been in work by krzysk and Jet-Pack for several months. The official model is PA-11 Cub Special and comes with the smooth engine cowling, 65 hp engine and can be flown solo from the front seat. Yes, it’s the yellow one.
The PA-11 Piper Cub Special
Our Cub Special was one of those in-between models that occupied a 2-year production period in 1947 and 1949. A total of 1,541 PA-11 models were built and many of them are still flying today.
You will find an almost unlimited number of books and posts and magazine articles on the internet about Piper Cubs. Not all are accurate due to the overlap of production of many similar model. If you find one on the PA-12 for instance, it is probably close enough to our PA-11 use for flight sim flying.
The Cub Special was the first Cub that could be soloed from the front seat. The fully enclosed engine makes it instantly recognizable to those folks that know Piper Cubs. A more slanted windshield and the 12 gallon fuel tank relocated from behind the engine to the root of the left wing, and a shift of the seats to the rear allows the C.G. to accommodate the front seat solo.
Our model comes with the 65 hp specification in the tmd file, but for those that want a little more umph, this can upgraded to a 90 hp equivalent with a change to one line of code. Some of you may elect a more middle of the road choice and go for 75 hp. Just like Mr. Piper did, you can build this one to suit yourself.
The Cub Special was probably the original STOL and is capable of some very short takeoffs and landings. Of course, the cruise speed is nothing to write home about, but if you are looking for speed, try the Extra 300.
The gross weight is a whopping 1,220 pounds with an empty weight of 750 lbs. The next larger Cub is the more popular PA-18 Super Cub with most of them having 150 hp engines.
The default paint scheme is the standard Cub Yellow, but also comes with six additional liveries plus a paintkit for those that enjoy specialized numbers or colors.
I learned to fly in a Cessna 150, but got my Single Engine Sea rating in a 65 hp Cub on Edo floats. That may be the most fun I ever had with my clothes on.
Speaking of floats. The way that Aerofly FS2 is configured for aircraft, it is simpler to have separate models for those Cubs equipped with floats and those equipped with skis. For those of us that keep wishing for backcountry tundra tires edition and the retractable wheel and skis combo version, our FS2 developer, krzysk, hasn’t ruled it out, these versions are just way down the todo list, near the bottom.
Today, only the standard wheeled Cub Special is released to the public for instant download. The float and skis models are still being finalized and will be released once all the gremlins are found and all the final touches are completed. No date is set for these two models, but they are already flying in the beta form.
I have been on the beta testing team for the FS2 models since the beginning and I find it interesting that the simple little Piper Cub has received more attention than any of the other 50 or so models that are flying and being worked on. Today, this Cub Special received the 22nd extensive visit by the developer.
There are many reasons for this, but, mostly it is because we want this Cub to be Special and live up to its name. This is one of the few models that the pilot can hand start and shut down to a dead stop.
All the flight gauges work, which may be a first for Aerofly FS2. The magnetos and fuel selector are functional, the windows and right door is animated. This model did not come with an electrical system so it is daylight VFR only. The fuel gauge and oil pressure and temperature gauges work and the sound is really nice, it sounds just like a Cub. If you can't find the Parking Brake handle it is because the Cub never had one. This is truly a basic flying machine with a few creature comforts.
The flight dynamics received a double whammy treatment by Jet-Pack Jan and krzysk and should be spot on. If not, we know where to find them. You can still ground loop the Cub, just like the real one. Stalls are pretty much a non-event. Kinda like mushing to the ground, right side up. Keep the airspeed above 40 and the wings near level and you won’t have a problem.
I have pdf copies of a couple of the original manuals that I want to make available to all that would like a copy. Take a look at our sister site https://flight-sim.org in a few days. These are copies of the originals written back in the late 1940s.
There is not one correct method of flying a Cub. The Cub tends to want to fly when it is ready after you add power and it will climb almost like an elevator, just at a very slow airspeed. Remember, you don’t do anything quickly in a Cub. The slowest landing speed is the best for a smooth 3-point landing.
Wheel landing are harder in the sim than in the real world. Be prepared for a few bounces until you get the knack of speed, vertical descent, attitude and elevator control.
If you haven’t spent much time is a taildragger be ready for some S curves when taxiing. Taxi very slowly, no, even slower than that. No faster than a brisk walk. Do notice the airspeed is displayed in Miles per Hour, not Knots.
This model Cub never had flaps so you will have to learn to slip and crab, but, you can still land on a dime. The really good pilots can land on a dime and leave nine cents change, or so they say.
Do take some time to stop and smell the roses, as they say. We have nice black leather seats, a gorgeous wooden prop out front, a handheld portable radio just in case we need to fly through some controller airspace or talk to the tower.
Did I mention that all the switches and valves do work with a nice fluid and smooth motion. Thanks Jan and Krzysztof.
The hand start of the Cub should appeal to a lot of pilots. Turn on the fuel, turn on the magnetos. Using your mouse, reach out a grab the prop and pull it downward. Nice, huh?
I think that you will find that our Cub is an absolute delight to fly. I find it mostly intuitive, responsive, predictable and sensitive to my touch. It will always let you know what it wants; such as more or less power or airspeed, more or less rudder or elevator, etc. Yes, and the Cub does like for you to keep your feet on those rudder pedals, smooth but firm.
You can use any open field as your airport. The beaches of Dry Tortugas, with those tiny sandy islands, golf courses, ball fields, dirt roads, rough strips, even the Swiss glaciers and most of our crazy water surface will do. Pretty much any clear area, wet or dry, is all that is needed for a Cub. Just point it into the wind and ease it down.
I am busy with a lot of other things that are breaking new ground in AFS2 so I am going to add some pictures, give you a link for downloading and come back later and address any difficulties you might be having. Your biggest decision is going to be which paint scheme will be your default.
The Cub is most comfortable cruising at a reduced power setting. Maybe 60% or so, it doesn’t like to be pushed, it favors enjoyment instead. It actually prefers grass runways to concrete and short runways to long ones.
With the scenery getting better all the time I personally enjoy the low and slow flying in the Cub. If you are driving down toward Key West and you see a yellow Cub doing turns around a point or making S-turns across a fence or dirt road, it is probably me out having some fun.
Keep the windows open and enjoy the view.
Go to https://github.com/krzysk1 , click on Repositories at the top of the page, airplanes will be listed in order of most recently worked on, find the Pipercub and click on the blue title, then Click on the green Clone or download button, then select the blue download Zip text. You must rename the folder name after you unzip it to remove the –master and you must copy the renamed folder and all files to your personal FS2 aircraft folder. DO NOT put this in the IPACS protected area.
Ray Marshall, Jetjockey10
recommended reading for those that are interested in the Cub - http://home.iwichita.com/rh1/hold/av/avhist/a8/a8_cub.htm
This was a series in the UK. Now I can relive this trip. https://www.youtube.com/watch?v=6sqVuZN7B0k