Hi,
Does anyone here know how to do a simple animation in 3DS Max? I'd like to ask a quick favour?
Thanks in hope
Hi,
Does anyone here know how to do a simple animation in 3DS Max? I'd like to ask a quick favour?
Thanks in hope
Hi Phil
-"Auto Key" button on
-Slider onto the desired frame, so if the animation should be 0-100; move it to 100
-Move and/or rotate the part as the animation should be
-Auto Key button off
That's it.
Kai
Hi Oai,
Thanks for the response. I don't actually have 3DS Max however I want to try something. Would it be too much to ask that you make a small cuboid 1 m x 2 m wide and 3 m tall and have it animate 10 m north 20 m west and then on the diagonal back to the origin? If you could export it to a TGI file I would like to see if I can reverse engineer what is going on to see if it is possible to generate animated TGI files directly. If so I could see about making animated traffic in my FS cloud port airports. Huge favour I know! Any possibility?
Phil
Hi Phil,
No problem at all. Just send me your mail by pm.
Kai
I don't believe any animation parameters are carried over from Max to FS2 converter. it simple records the state at frame 1. Animation is done in the TMD file or it's equivalent in the scenery world
Good point, Steve. When I think it over, I believe Andreas told me that the tma carries the animations out and has been used for sceneries. On the Arrow are some animations left, the tma has around 70 kB, on the Bücker are none and the file size is 8 kB.
Phil, let's try that if you don't come forward.
Kai
I just saw some related info as I was about to click submit on this:
--
I think I'm going mad. I was sure that I recently looked inside a TGI file and was pleased to see it was in non binary text. Looking at the TGI you sent though Kai the TGI is binary and now when I look at all the TGIs I have lying around that I generated they are all binary too?? Yet, I see you have sent me a tgi.txt - is that an exact conversion of a TGI to text?
Can you shed any light on this? Are there some circumstances when TGIs are generated as text? If not can they be converted to/from text and do you have a tool for that?
Secondly, looking at the tgi.txt and assuming it does contain everything from the TGI binary, its hard to spot where the animation comes in.
Thirdly, I converted the TGI and loaded it in by adding this to my TSC and I could see the object but it wasn't moving.
<[tmsimulator_scenery_object][element][0]
<[string8][type][object]>
<[string8][geometry][test_obj]>
<[tmvector3d][position][-3.26175928 54.12575112 0]>
>
i hope dr hotwing will make a tutorial about the animation , i dont have 3dsmax now but if the tutorial is puplished i try to get the 30day trial demo .
Awesome. Thanks a lot, Thomas!
Phil, I'll come back to you later tonight.
Kai
Many thanks guys
Success !!
I now have Jennifer from Monument Valley line dancing with a cuboid. I finally have a foot on the bottom rung of the animation ladder.
I found that this was a critical addition to my TSC file
<[string8][autoheight_method][]>
Success !!
could you directly take the cube tma file from Kai and combine that with Jennifer, or what did you do?
Just two objects in the animated section - test_obj was stored in the jason folder. I got J&J working first then just swapped jason for the cuboid
<[list_tmsimulator_scenery_object_animated][objects_animated][]
<[tmsimulator_scenery_object_animated][element][0]
<[string8][geometry][animation/pilot_jennifer/pilot_jennifer]>
<[string8][animation][animation/pilot_jennifer/pilot_jennifer]>
<[vector3_float64][position][-3.26175928 54.12575112 0]>
<[float64][rot_in_degree][180]>
<[float64][duration][0]>
<[float64][time_scale][1]>
<[bool][autoheight][true]>
>
<[tmsimulator_scenery_object_animated][element][1]
<[string8][geometry][animation/jason/test_obj]>
<[string8][animation][animation/jason/test_obj]>
<[vector3_float64][position][-3.26175928 54.12575142 0]>
<[float64][rot_in_degree][0]>
<[float64][duration][0]>
<[float64][time_scale][1]>
<[bool][autoheight][true]>
>
>
Display More
I think I'm going mad. I was sure that I recently looked inside a TGI file and was pleased to see it was in non binary text. Looking at the TGI you sent though Kai the TGI is binary and now when I look at all the TGIs I have lying around that I generated they are all binary too??
Hi Spit40,
TGIs generated by MCX are text format, which is convenient.
TGIs generated by 3DSMax are binary...
I don't know where Arno got the text TGI format specification from - probably directly from IPACS
Cheers
Antoine
Display MoreHi Spit40,
TGIs generated by MCX are text format, which is convenient.
TGIs generated by 3DSMax are binary...
I don't know where Arno got the text TGI format specification from - probably directly from IPACS
Cheers
Antoine
That's good to know. It means I'm probably right then that I can run the TMC converter on either binary or text versions of TGI / TMA files. I've yet to confirm that.
Anyone know what sort of parameters this line takes?
<[quaternion_float64][orientation][1 0 0 0]>
Anyone know what sort of parameters this line takes?
<[quaternion_float64][orientation][1 0 0 0]>
thats a rotation quaternion... x, y, z, w
thats a rotation quaternion... x, y, z, w
Thanks Jan.
I've seen it with 1 0 0 0
What might be a set of values for a 90 degree rotation from that?
Hopefully I don't need to understand all this just to adjust a rotation in the XY by 0 360 degrees !
Think i'll try this..
and test with this
quaternion .....................AAAAGGGHHHHHH Please NOOOOOOOO
I'm not even sure where you'd need to set a quaternion in the process of developing an aircraft?