Hi Rodeo
Could you take a look at my AC3D file, I cant seem to convert it keep getting errors, not sure if I have set up TSC file correctly or if it's the AC3D file.
Thanks
Hi Rodeo
Could you take a look at my AC3D file, I cant seem to convert it keep getting errors, not sure if I have set up TSC file correctly or if it's the AC3D file.
Thanks
Hello,
Errors on convert are normal. For exemple, if an texture are not used in your AC3D file, the converter generate an error but your scenery are still converted.
I have a question about texturing. If i want to create photorealist textures of taxiways and aprons like ORBX, can I create non-repeat textures?
I tried with a basic test (texture are juste for test) :
But in AFS2, the texture are streched/zoomed (please dont paid attention to the position and orientation of mesh on ground) :
Last question, for AFS2 team (poke Jet-Pack (IPACS) ) What the bests practices about texture ? (size especially)
Hi Rodeo
Could you take a look at my AC3D file, I cant seem to convert it keep getting errors, not sure if I have set up TSC file correctly or if it's the AC3D file.
Thanks
Yes I will. Just give me some time.
Hi,
the mesh contains some errors as you already can see where the color changes gradually to black.
Some faces are flipped, and some overlap. I corrected them for your file.
You have to add textures from the library to the __airport__runway, otherwise will it not show up in aerofly.
I added some examples to your file.
Please compare center position and rotation of the file.
I don't have an image coverage, so you have to move it to the correct position.
Converter runs now without an error. You can always check the tm.log to find out, whether it is a critical error.
When doing the decals, please follow my suggestions.
You can't have all decals in a single object.
This is the new airport file:
Hi Rodeo,
Small question : Do you have a special setting for background transparancy of decals ? In my AC3D, the background is white :
It work but it difficult to read
- Mesh OK (but i dont know how to create exclude area for cultivation)
- Texturing OK (but i have questions about photorealist texturing, if it's possible)
- Decals OK (but a little problem with transparency)
I like when it's going in this direction
Thank you,
Thomas
Hi,
- decal transparency: I don't remember a specific setting and when I didn't mention this in the tutorials, there is probably none.
Although my display of the same file name like yours is different (can read content a bit better ):
You may save the file as a 24 bit file and use this for working with ac3d. But don't change the name and use the original one for conversion.
- Mesh ok. I like this message!
- Exclude area for cultivation. Do you know this tutorial?
- Texturing: Generally it is possible to use any file, we have to check your task in detail. The maximum file size is 2048x2048, so you will often need a repetition of the texture.
- Decals transparency: Let's do this in detail, I need more information about your problem.
I like this discussion as well and hope for a good result of your work.
Hi Rodeo
Thank you for your reponse. Technic work fine for decal transparency
For cultivation, I have not looked yet because im focus on airport. But i will look.
AF842, welcome to FDF
Important note for developers or futur developers : duplicate backups regularly ! AC3D have crashed on my computer and my today work are completely gone. it is very frustrating...
Looking great!
Hello Rodeo,
I dont find video or tutorial about yellow taxiways design. there is a particular method? especially for corners?
I'll have to check them. I don't remember in the moment
But this is the theory: There are no real curves, just a row of edges.
Create a circle of 20 or more face and adapt the diameter, until you meet the curve.
Create another circle of 2 meters less at the same position.
Select the 4 edge points and create a face.
Hello Rodeo ,
Thank you! OK that's what I feared!
Other possibility :
- object > extrude along path but this will create one surface.
- Surface > remove surface only and creat ordered surface each four points.
- Create a 3D circle and object > boolean > knife
the purpose is always the same
We do texture for each surface of the curve ? Isn't possible to repeat it automaticaly ? I will look
Thomas
For those who want to create runway with realistic norms, this document from FAA is very cool : https://www.faa.gov/airports/south…k-reference.pdf
Thomas,
you can texture just the first face and then copy and rotate it. It works this way.
Yes but i think this method is little less accurate. Work for a good taxiways yellow line seem huge...
For example, juste for this, I took more than 1 hour (and it is not precise enough I find) :
Exemple of yellows lines at TFFF:
1 meter weight for yellow line seem a little too bold(in case of TFFF, i think is 0.6/0.8m)
The IPAC team did not design its airports like that ? (poke drhotwing1 (IPACS) Jet-Pack (IPACS) )
Ok ! I have found a simple, easy and fast solution
I will post a demo video tomorow. Teaser:
Thomas
Please, find my method to create taxiway corner here:
And result with this technic:
Good job, Thomas.
It allows to use more segments for the curve without increasing the drawing time too much.
I like to see finally somebody else using AC3D for aerofly.
It looks nice and very well detailed so far, but you should probably try with a different set of textures for the color of the runway (and taxiways probably), seems to me way too dark!.
Cheers, Ed
Great work Thomas ! I'm so pleased to see someone working on this airport
It looks nice and very well detailed so far, but you should probably try with a different set of textures for the color of the runway (and taxiways probably), seems to me way too dark!.
Cheers, Ed
I think that on the contrary, the colours correspond very well to what we see on satellite images
I noticed a bug in cultivation far enough of airport. I don't know if it's because of my work:
Hi,
I suppose your __airport__outside surface does not reach so far away to this area. I doubt it is caused by your work.
So the next question: Is there a custom elevation mesh being used?
If yes, can you remove this for testing purpose?