Hi, I was wondering what kind of texturing conventions for custom objects Aerofly has. I know that night textures, bump and specular maps are used, but do I need to use a certain naming code for those? I faintly remember that in Prepar3d you had to use the suffix _lm for lightmap to assign a night texture to the respective diffuse texture, eg you'd have a hangar.dds main texture and a hangar_lm.dds as a night texture. Does Aerofly have any restrictions like that too? And what's the maximum texture size that can be assigned to an object? I like to have a single texture sheet for each object to keep number of draw calls low, but for larger objects you'd need 2048x2048 or even 4096x4096 to avoid blurriness, is that possible?
Thanks, Fabian