I´m just beginning to learn how to create 3D models and add them to Aerofly. I´m still an absolute newbie and have to learn everything from scratch, so progress is very slow. At least I managed to create a model in Blender, texture it and export it as a collada file, which I then converted and placed with Model Converter X and exported it to the aerofly format. After some trial and error it finally showed up correctly in the simulator. Now I wanted to add a night texture to the model, whuch I made with Photoshop using a similar method as shown in ZoSoChile´s tutorial video. Then I added it with MCX "add night texture" option in the material editor and exported it again. Unfortunately, the night texture doesn´t work as expected. Here are some pictures to illustrate the problem:
This is the "day texture" I´m using:
and this is the night texture:
In the game it looks like this (please don´t judge the model, it´s my first try and I know it doesn´t look that great, also the screenshot is taken from pretty far away):
And at night like this:
As you can see, the night texture shows up much brighter than it should (the upper floor part which doesn´t have a night texture shows up dark as expected), and the night texture also shows up during daytime (the windows shouldn´t be white in daytime). It seems like the two textures are just projected over each other all the time instead of fading into each other at night. Does anybody know how I can resolve this? I have the feeling that maybe MCX doesn´t convert the night texture correctly, but when I try to convert it with the aerofly content converter I only get an error message.
Cheers and Best regards,