Improve an aerodrome with SceneryEditor

  • Bonjour,

    the fantastic tool created by Nabeel, an Englishman who presented his tool on the IPacs forum.

    But in reality I almost missed this pearl to create scenes on AFS2.Ceci because of the fact that I did not understand

    initially the precise operation of this tool. There is little manual, but a lot of information is missing.

    Then, a few weeks later, I tried the tool again, and finally my brain: P finally understood the principle.

    In a few days I will present a video tutorial, it will be easier to do that explanation in text.

    With this tool Scenery Editor we can do this:

    1)-Fully create a 3D autogen scene and cultivation on the interface, without having to use the excellent Scenproc software.

    But you have to be objective if you have a big scene to cover in 3D and vegetation Scenery Editor

    is not the best choice . unless you have a lot of time available to do it and again ..

    2) -By cons for small towns, 'the islands', Scenery Editor is recommended , because it allows you

    to well placed 3D and vegetation and for all cities or' openstreet map 'has no cadastral information and therefore no .osm

    file with vegetation and 3D data.

    3)- Scenery Editor permet de modifier une scène d'autogen-cultivation, supprimé pas exemple des 3d placés sur la mer

    ou ailleurs sur votre scène,celà se fait très rapidement.

    4) - Scenery Editor allows to modify an aerodrome-airport which has no building and vegetation on it's zone and it is done very easily, and much faster and intuitive than to use the software at our disposal: 3dsmax or AC3D.Unless you have create your own building yourself. But the goal for me is to be able to do this as quickly as possible,while respecting the maximum realism of the aerodrome.

    I present you in images my work done on Brest airport LFRD.


    -Image de LFRD sur AFS2, there are just the 2 tracks, the tower and the beacon lights to land. (PAPI-VASI) [/ b]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/1-LFRB.png]

    [b]-Image de LFRD sur Google earth :

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-4.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-2.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/lfrb1.png]

    -Image de LFRD les bâtiments placés avec Scenery Editor :

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/3-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/4-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/5-LFRB.png]

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/6-LFRB.png]

    On the picture above: what is missing is the car parks we do not see very well, because the photoreal texture is

    a bit rotten and that even in 2.3m / pixels, but I found a tip to improve this.

    Image de LFRD buildings placed with Scenery Editor

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/parking.png]


    Image of LFRD car parks seen in AFS2

    [Blocked Image: http://img.cd91.eu/SceneryAFS2/LFRB/LFRB-7.jpg]

    Voilou this little presentation in image of what we can do with Scenery Editor tool created by Nabeel, whom I thank warmly, because it is a great tool.

    In a few days a video tutorial to learn how to use it. ;)