I didn't experience the loss of setting with the July 25 update, but it does look fuzzier. Here' s the config I have now.
Code
{
"driver_Holographic" : {
// Increase back buffer size so that larger superscale values do not get a resolution reduction
"renderTargetScale" : 2.0
},
"driver_Holographic_Experimental" : {
// Motion reprojection doubles framerate through motion vector extrapolation
// motionvector = force application to always run at half framerate with motion vector reprojection
// auto = automatically use motion reprojection when the application can not maintain native framerate
"motionReprojectionMode" : "motionvector",
// Automatic motion reprojection indicator to display the mode currently selected
// green = off because application can render at full framerate
// light blue = on because application is cpu bound
// dark blue = on because application is gpu bound
// red = off because application running at less than half framerate
// "motionReprojectionIndicatorEnabled" : true,
// Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
// disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
"thumbstickControlsEnabled" : false, // true = use thumbsticks for artificial turn/move, false = default application thumbstick behavior
"thumbstickControlsReversed" : false,
"thumbstickTurnSmooth" : false,
"thumbstickDeadzone" : 0.25,
// During some transitions (typically entering Home), controller events start accumulate and the system has difficulties to catch up
// Settings a mximum age for a contoller input allows ensuring that the events queue does not grow indefinitely
"obsoleteStateMaxTimeInSeconds": 1.0
},
"NoInterEyeRotation" : {
"DOOMVFRx64.exe" : true
}
}
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