How is the Syntax for Height setting of TOC XREF objects?

  • Thank you IPACS for your reactivity!

    Autoheight works now fine with airport ground mesh for xref and cultivation buildings (I haven't tested yet with vegetation and lights) of TOC files declared within airport tsc file.

    @Scenery designers, please keep in mind that autoheight won't consider airport ground for autoheight calculation of objects declared in separate tsc files, causing then potentially floating/sunk objects.

    In other words, keep clear enough from airport zones when placing objects like cultivation or xrefs on regional scenery, and declare everything around an airport within the airport tsc file if any.

    Airport creators can then easily extend their cultivation/xref coverage to seamlessly merge with regional scenery...

    Remainder : airport ground mesh is not just the strict area containing runways, taxiways and apron, but generally an "island" shape around the airport, allowing for soft, seamless, mesh integration.

    Airports creators should ideally share a KML of their surfaces footprint...

    Example from the wiki tuto:

    wiki:line_and_rectangle.jpg?

    Cheers

    Antoine

    Config : i7 6900K - 20MB currently set at 3.20GHz, Cooling Noctua NH-U14S, Motherboard ASUS Rampage V Extreme U3.1, RAM HyperX Savage Black Edition 16GB DDR4 3000 MHz, Graphic Card Gigabyte GeForce GTX 1080 8GB, Power supply Corsair RM Series 850W, Windows 10 64 bit.

    Edited 2 times, last by Trespassers (October 22, 2019 at 2:22 PM).